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General => Image Sharing => Topic started by: inkydigit on May 13, 2009, 12:51:00 PM

Title: pine wood
Post by: inkydigit on May 13, 2009, 12:51:00 PM
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a quick test render using Walli's new great freebies(the pine models) and Klas's classy grass, thanks to both!
this rendered in 2 hrs with medium high settings. 
Title: Re: pine wood
Post by: Tangled-Universe on May 13, 2009, 05:34:51 PM
Looking quite nice so far. Those models are indeed great :) The grass is good as well, though a bit too yellow to my taste. But in hot dry summers this could be possible. I think the curvy trees don't really fit the scene very well.
What are medium high settings? ;D 2 hours seems pretty quick :)

Martin
Title: Re: pine wood
Post by: inkydigit on May 13, 2009, 06:07:01 PM
Thanks Martin....render quality: 0.7, AA 4 (+cubic b spline), GI 2,4,Blur 8....all models set to 'high quality'....I will possibly tinker some more with this tgd, see what happens!
Title: Re: pine wood
Post by: rcallicotte on May 13, 2009, 10:35:22 PM
Great work.  Nice quality.  In my opinion, if the trees were dispersed in small groups randomly (Paint Shader) here and there, it would look fantastic. 
Title: Re: pine wood
Post by: EoinArmstrong on May 14, 2009, 06:20:09 AM
I think the lighting and mood are really great - maybe it requires a little sharpening (at least on my screen) :)
Title: Re: pine wood
Post by: Owen-G-P on May 14, 2009, 01:31:30 PM
I love the rocks and grass, I also like the trees although I feel the trees dont work to well with the grass etc. I think the bark on the trees contrasts to much with the light grass, still great scene. :)
Title: Re: pine wood
Post by: inkydigit on May 14, 2009, 03:01:56 PM
Thanks everyone...like Isaid `i will tinker around with this scene and see what happens,

Quote from: EoinArmstrong on May 14, 2009, 06:20:09 AM
I think the lighting and mood are really great - maybe it requires a little sharpening (at least on my screen) :)

I used the cubic b spline(soft) pixel filter, with no sharpening in pw, only colour and tonal tweaks from exr file...normally I add a small amount of usm or use high pass method, this time I didn't...I may try with different pixel filter or pw next render....
Cheers
J