Planetside Software Forums

General => Image Sharing => Topic started by: JimAward on May 15, 2009, 03:05:48 PM

Title: Savannah Panorama
Post by: JimAward on May 15, 2009, 03:05:48 PM
This is a new render from another POV in my savannah scene. I worked on the colours of the trees (translucency etc.).
I can't figure out what causes these bad black dots in the shadow :o ....??

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Title: Re: Savannah Panorama
Post by: darthvader on May 15, 2009, 03:17:23 PM
This is coming along nicely!
Title: Re: Savannah Panorama
Post by: rcallicotte on May 15, 2009, 03:57:49 PM
Bad black dots - Is soft shadows on?  Is this the one where you need to up your Blur Radius in the Render?  I don't remember.

Nice looking.  Once you get the black dots eliminated, check out putting something in the foreground or making the foreground more interesting some way.  Just my opinion.  This really looks like it's a good one.
Title: Re: Savannah Panorama
Post by: JimAward on May 16, 2009, 11:00:59 AM
Quote from: calico on May 15, 2009, 03:57:49 PM
... check out putting something in the foreground or making the foreground more interesting some way.

I agree, Calico. This is a bird view though. Maybe I could put a rock in the front from which the 'picture was taken'. Well here comes the next challenge ;)
Title: Re: Savannah Panorama
Post by: JimAward on May 16, 2009, 11:03:38 AM
Here's another render, just to test the tree shader settings.

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Title: Re: Savannah Panorama
Post by: rcallicotte on May 16, 2009, 01:32:49 PM
Nice viewpoint.  Maybe a little more translucency in the leaves...?
Title: Re: Savannah Panorama
Post by: JimB on May 16, 2009, 02:35:28 PM
Could the deep black ground beneath the trees be a surface shader colour that somehow ties in with the tree population distribution?
Title: Re: Savannah Panorama
Post by: Hetzen on May 16, 2009, 06:20:22 PM
How many populations have you going on here? Have you tried to use a PF on the diffuse colour? I've had problems trying to combine UV and planetary mapping within objects.