Planetside Software Forums

General => Terragen Discussion => Topic started by: Superza on January 28, 2007, 08:40:22 AM

Title: Translucency stones
Post by: Superza on January 28, 2007, 08:40:22 AM
Hi Guys, i dont remember the exct post on which spoked about translucency;
I would like to show you my last: i use on fake stones layer the following shader order:
Lambert shader + a shader with low luminous + a reflective shader.
I think that some transucency effect is shown, btw i should try to a bigger object to have the right ideas of what setting use;
Any ideas to improve is welcome
Best Regards Max

http://www.renderosity.com/mod/gallery/media/folder_138/file_1372768.jpg
Title: Re: Translucency stones
Post by: dhavalmistry on January 28, 2007, 09:46:13 AM
I think they are more reflective/Luminous then Translucent
Title: Re: Translucency stones
Post by: oggyb on January 28, 2007, 10:24:58 AM
What does the lambert shader do?
Title: Re: Translucency stones
Post by: old_blaggard on January 28, 2007, 11:45:30 AM
The lambert shader applies translucency.  I agree the that stones in this image do look more reflective than translucent, but I can still sort of see some translucency.
Title: Re: Translucency stones
Post by: MeltingIce on January 28, 2007, 05:59:00 PM
Hmm thats strange, traditionally a "Lambert shader" refers to a material that is dull and has a low specular.  Usually its good for texturing things like cloth.  I guess the meaning is a little different in TG2.
Title: Re: Translucency stones
Post by: dhavalmistry on January 28, 2007, 09:06:09 PM
Quote from: MeltingIce on January 28, 2007, 05:59:00 PM
Hmm thats strange, traditionally a "Lambert shader" refers to a material that is dull and has a low specular.  Usually its good for texturing things like cloth.  I guess the meaning is a little different in TG2.

like in maya