Here is a little teaser image of some procedural dirt and asphalt texture.
Cool! I like the (raytraced?) reflections of the chrome axis of the wheel. Unfortunately the model's tires don't have any profile, but that's something minor.
The dirt and road look very good!
Martin
Thanks, once again I wish I was able to create my own models instead of just using free ones from online. But you have to work with what you've got available I guess. The chrome bits just have a fairly high index of refraction.
Hi
Your asphalt texture is great!
ciao
Naoo
damn good use of Terragen Ryan !
Great! A little out of focus (unnatural looking) on the left. Excellent terrains and setup. Cool model.
V convincing.
If the tires are UV mapped separately (as it appears they might be), you could apply a tread displacement map to them and add a lot of realism.
http://thumbs.dreamstime.com/thumb_108/1167276717WD6kqB.jpg
http://www.roysorenson.com/images/Tire_Tread2_jpg.jpg
- Oshyan
I think the point is the road and the dirt on the roadside, whereas the bike is mostly for providing the scale.
Great road, Ryan! this is going to be really useful. All that little detail is amazing.
cheers,
Frank
Quote from: FrankB on May 17, 2009, 06:04:59 PM
I think the point is the road and the dirt on the roadside, whereas the bike is mostly for providing the scale.
Great road, Ryan! this is going to be really useful. All that little detail is amazing.
cheers,
Frank
Hehe, true! And a great road/asphalt texture it is. :)
- Oshyan
This is really exciting, well done. I can't quite figure out the blurriness on the left though, it doesn't fit with how I'd expect a camera lense's focal plane to behave. Unless it's meant to be a hot air effect (like behind a jet engine!) perhaps the focussing should be oriented front/back, not left/right
I can't quite figure out the blurriness on the left though, it doesn't fit with how I'd expect a camera lense's focal plane to behave. Unless it's meant to be a hot air effect (like behind a jet engine!) perhaps the focussing should be oriented front/back, not left/right
Unless he's simulating a large format camera or tilt/shift lens ... then the blur could make some sense ... :)