Planetside Software Forums

General => Terragen Discussion => Topic started by: john5d on May 23, 2009, 10:15:22 AM

Title: Making roads
Post by: john5d on May 23, 2009, 10:15:22 AM
How do you make roads in Terragen? Or is there a plug in or another software that can do that?

Something like these:
http://www.daz3d.com/i/3d-models/new-releases/scenic-road-for?item=9199&cat=421&_m=d

Thanks
John
Title: Re: Making roads
Post by: rcallicotte on May 23, 2009, 11:19:41 AM
Besides using objects (probably not very practical in most cases), maybe there's a way to use masking. 

old_blaggard has a tutorial around here somewhere about creating a road.  Look in the tutorial section or the TG2 documentation.
Title: Re: Making roads
Post by: Cyber-Angel on May 23, 2009, 11:40:25 AM
Here it is http://forums.planetside.co.uk/index.php?topic=563

Regards to you.

Cyber-Angel
Title: Re: Making roads
Post by: jaf on May 23, 2009, 11:50:36 AM
Also you could look at World Machine 2 (  http://www.world-machine.com/  ). There's a feature tour at that link.

I haven't tried the insert road feature yet -- I'm interested in creating the old "two track" dirt road -- but WM2 seems to be a good companion software to TG2.
:)
Title: Re: Making roads
Post by: cyphyr on May 23, 2009, 12:00:14 PM
I think the question here is how much road can you really see. The two track road to me means the kind of track with grass growing up the middle and two ruts where the cart wheels go. If you doing a road like that then I would also assume that you'll be quite close to the track so you'll not see that much distance. If thats the case then a simple image map projected in the y axis should do the trick. As it dissapears in to the distance there will be little detail to really see so again a simple imagemap should suffice. Remember to keep your scene in scale and you should not run into too many problems.
Good luck
:)
Richard
Title: Re: Making roads
Post by: john5d on May 23, 2009, 12:07:37 PM
Thank you guys.
I'll take a look at tutorials. :)

Title: Re: Making roads
Post by: jaf on May 23, 2009, 12:29:02 PM
Richard -- yes, that's the type of road I'm thinking of.

I've read of many different ways to get this effect so I've got to start doing the "learning and work".

Here's a photo of the area I'm trying to model:

Title: Re: Making roads
Post by: Oshyan on May 23, 2009, 08:18:43 PM
For that I reckon simple painted shaders with sharp edges on the brush might work pretty well. Worth a try...

- Oshyan