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General => Image Sharing => Topic started by: FrankB on May 28, 2009, 09:58:39 AM

Title: old canyon revisited
Post by: FrankB on May 28, 2009, 09:58:39 AM
Hi guys,

you may remember this render, which I have posted a few months ago. I thought I'd try again with the new (now current final) version, and the problems with the black shadow patches seem to be gone!

Just a 0.75 render and also needs some more tweaking, but hey, I show it anyway ;)

Cheers,
Frank
Title: Re: old canyon revisited
Post by: Zylot on May 28, 2009, 10:00:41 AM
Looks good.  If the rocks around the water were a bit wet to soften the line, I'd say it'd be perfect.
Title: Re: old canyon revisited
Post by: MacGyver on May 28, 2009, 10:17:45 AM
Excellent, I remember back when I saw this first :D
I miss the shopping trolley somehow ;D But as a surveyor I like the nice straight shoreline ;)
Title: Re: old canyon revisited
Post by: domdib on May 28, 2009, 10:18:53 AM
Fantastic displacements. What are the tiny little white dots on the upper left?
Title: Re: old canyon revisited
Post by: Tangled-Universe on May 28, 2009, 10:25:27 AM
The tiny little dots are render-errors. I have those too often.

But ehh..., I'm not so sure about this render Frank. I like the older versions a lot more. The lighting and colors looked better there if I remember correctly. The plants have a strange vivid lighting and it is that I can see because of those straight shorelines that there is water, otherwise I could mistaken it for something else. It all just doesn't look as natural as the previous versions. I say this all because I'm used to your high standard of work of course and I think you can really do much better :)
I agree that the displacements are really cool. The general shapes and details are just fine!

Martin
Title: Re: old canyon revisited
Post by: FrankB on May 28, 2009, 10:35:29 AM
just a test render, as I wrote. I have made a few tweaks to some altitude constraints on the canyon displacements, which made the water become shallower. I just noticed when the render was complete. So I've got that straight left showline now, which sucks, and the water doesn't look as good anymore.

The vegetation has changed. I have added another and better fitting model. The vivid lighting comes from postwork of course, but I like it a lot this way to be honest.

If I find more time I will work on perfecting this. I have plans to add more detail to the left wall in particular, and also get a better distribution for the plants.

Cheers;
Frank
Title: Re: old canyon revisited
Post by: RArcher on May 28, 2009, 12:29:50 PM
Really like the displacements, but the bottom part is not as good.  Perhaps lowering the camera right down to sit just above the water and angle the camera upwards a bit more would really give it that sense of scale I think it is missing right now.
Title: Re: old canyon revisited
Post by: ra on May 28, 2009, 02:10:00 PM
Quote from: FrankB on May 28, 2009, 10:35:29 AM
just a test render, as I wrote. I have made a few tweaks to some altitude constraints on the canyon displacements, which made the water become shallower. I just noticed when the render was complete. So I've got that straight left showline now, which sucks, and the water doesn't look as good anymore.


This looks like your lake object is too small and we are looking at the edge of it? Is that right?

The water-edge-thing expected: Cool work all over!  ;D
Title: Re: old canyon revisited
Post by: rcallicotte on May 28, 2009, 02:21:23 PM
I remember this image from then with awe.  But, I don't like the way the bushes seem to be sticking out like they don't fit.  I frequently have this sense with my own foliage - like it doesn't fit.