Still playing...
Procedural surfaces (I could have sword there was more colour variation in the rock surface at lower resolutions - weird!)
AO Lighting with non-default background shader with luminosity.
Ooo, coming along here. I really like the grass and groundcover textures, and the way the rock texture blends into it subtly, with small stone-like structures at the border. Trees look pretty good too in terms of overall shading, although from this perspective they seem a bit miniature. Overall it's clear that you're getting the hang of TG2, which is great. :)
- Oshyan
The deformations on this hill inspire me. Nicely textured as well.
I like this one!...agree with Oshyan about the rocks and grass....nice lighting too...maybe inrease the amount of trees?
This is all very nice. I like how your trees look pretty well distributed - more natural. I'd recommend using a little reflectivity at the end of your rock structures for that rock sheen.