Planetside Software Forums

General => Terragen Discussion => Topic started by: kevnar on May 30, 2009, 10:58:21 PM

Title: New Use for Luminosity
Post by: kevnar on May 30, 2009, 10:58:21 PM
Cities on a planet... at night.  ;D
Title: Re: New Use for Luminosity
Post by: rcallicotte on May 30, 2009, 11:09:30 PM
Good catch.  This has been done before, but there are so many amazing things that haven't been...and I'm sure you've found things no one has yet.  Keep sharing.
Title: Re: New Use for Luminosity
Post by: kevnar on May 31, 2009, 08:30:35 AM
I also used a reflective surface layer for the oceans instead of water. I tried making a really big lake and TG crashed.
Title: Re: New Use for Luminosity
Post by: dandelO on May 31, 2009, 10:26:55 AM
Make a sphere with the same radius/coordinates as your planet and use a water shader on that for planetary oceans.
The terrain displacement will make some nice seas/mountains/lakes.
Title: Re: New Use for Luminosity
Post by: Aagam on May 31, 2009, 11:39:06 AM
Cool idea. In the past I've used PS to add in city lights, but this is indeed neat.
Title: Re: New Use for Luminosity
Post by: kevnar on May 31, 2009, 03:50:49 PM
For the city light layer, I just narrowed it to nearly flat slopes above sea level and below mountain peak level. It worked out great.