Planetside Software Forums

General => Image Sharing => Topic started by: RArcher on June 05, 2009, 09:48:40 AM

Title: Misty Morning in the Pines
Post by: RArcher on June 05, 2009, 09:48:40 AM
Here's just yet another render using Walli's pine trees.

Full size can be found here:

http://www.archer-designs.com/zp/index.php?album=digital-art%2Fterragen-2&image=misty-morning-in-the-pines-high.jpg (http://www.archer-designs.com/zp/index.php?album=digital-art%2Fterragen-2&image=misty-morning-in-the-pines-high.jpg)

Rendered at 0.9 Detail, 12 AA, 2/5 GI, Narrow Cubic - final rendering time was just over 78 hours  :'(
Title: Re: Misty Morning in the Pines
Post by: GioMez on June 05, 2009, 10:50:00 AM
Wow! I really like this!
Maybe just a bit to much blue, but still great!
Title: Re: Misty Morning in the Pines
Post by: FrankB on June 05, 2009, 01:53:20 PM
A nice render overall. 78 hrs is pretty tough.
You still have grain in the mist, unfortunately. Probably TG2 is not ready yet for scenes like these, in that it is not yet effective rendering these.
Walli's pine trees are put in scene nicely, though, and I like these kind of POVs.

Regards,
Frank
Title: Re: Misty Morning in the Pines
Post by: RArcher on June 05, 2009, 02:00:59 PM
Thanks Frank,

You are most likely right.  Something needs to be optimized in the renderer for these types of scenes to be a little more feasible.  the atmosphere was set to 148 samples and still there is the bit of grain in the beams.
Title: Re: Misty Morning in the Pines
Post by: MacGyver on June 05, 2009, 02:58:51 PM
That's a coincidence now! These days around, I was looking on how to get beams and with what I learned I saw a looot of grain in the posted pictures - really seems to be a problem with the renderer somehow, even at 512 samples! :-\ Incredible render time, I suppose you didn't even have raytraced shadows activated? That would have killed another 78 hours, I guess ;)

Apart from the things that are not in your hand, it's really a nice picture! :)
Title: Re: Misty Morning in the Pines
Post by: domdib on June 05, 2009, 03:56:46 PM
Great image, and shame about the grain (although it's not that bad). Boy, do Walli's pines look good in close-up!
Title: Re: Misty Morning in the Pines
Post by: rcallicotte on June 06, 2009, 01:23:24 PM
Beautiful.  I love the overall blue tint.  You've become quite the master and I'm glad you still participate here.
Title: Re: Misty Morning in the Pines
Post by: Seth on June 06, 2009, 01:27:53 PM
agree with calico, the blue atmo gives a nice mood to this render ! nice pov too
Title: Re: Misty Morning in the Pines
Post by: Hetzen on June 06, 2009, 06:29:54 PM
Really like this, shows off the models very well, and an interesting area of TG to master, ie the rays and atmosphere.

If I was working on this program, which probably thankfully I'm not, I'd like to suggest a distance fall off setting on atmosphere samples, or even use a distance shader attached to atmosphere quality. I don't think that would be too hard to implement, and would help render times exponentially towards the horizon, there's no need to put quality into distance, you just don't see it.
Title: Re: Misty Morning in the Pines
Post by: Oshyan on June 06, 2009, 09:01:42 PM
There already is an "adjust to distance" function in the atmosphere samples. Take a look at the Quality tab of the Atmosphere node...

- Oshyan
Title: Re: Misty Morning in the Pines
Post by: Hetzen on June 06, 2009, 09:06:40 PM
Ahh, ok. I've never switched it off. I'd guess it would kill render times otherwise. So Oshyan, how does it work, what is it's fall off in meters? Is it something we can exploit in future?
Title: Re: Misty Morning in the Pines
Post by: Oshyan on June 06, 2009, 09:29:39 PM
Honestly I don't know the details. Matt could answer better, but he's quite busy at the moment, so he may not have time to drop by here. The important thing is that it *does* work and it's on by default. ;)

- Oshyan
Title: Re: Misty Morning in the Pines
Post by: Henry Blewer on June 06, 2009, 09:41:12 PM
I am constantly amazed with the quality work being done with this program. Your image is really stunning!
The grain can be attributed to dust in the atmosphere. Maybe add some dandelion seeds floating in the wind. Sometimes I find using Blender that you have to use the difficulties as attributes.