Planetside Software Forums

General => Image Sharing => Topic started by: Kevin F on June 06, 2009, 03:51:19 AM

Title: wet stones (possible NWDA entry)
Post by: Kevin F on June 06, 2009, 03:51:19 AM
Comments welcome.
Title: Re: wet stones (possible NWDA entry)
Post by: GioMez on June 06, 2009, 04:03:29 AM
Some nice rocks here!
Maybe adding a twist and shear shader will make them more realistic!
Have a look at this http://www.planetside.co.uk/wiki/index.php/Terragen_2_Tutorials#Intro_to_the_Fake_Stones_Shader (http://www.planetside.co.uk/wiki/index.php/Terragen_2_Tutorials#Intro_to_the_Fake_Stones_Shader) written by Neuspadrin. It is very useful!
Title: Re: wet stones (possible NWDA entry)
Post by: Kevin F on June 06, 2009, 04:16:29 AM
Quote from: GioMez on June 06, 2009, 04:03:29 AM
Some nice rocks here!
Maybe adding a twist and shear shader will make them more realistic!
Have a look at this http://www.planetside.co.uk/wiki/index.php/Terragen_2_Tutorials#Intro_to_the_Fake_Stones_Shader (http://www.planetside.co.uk/wiki/index.php/Terragen_2_Tutorials#Intro_to_the_Fake_Stones_Shader) written by Neuspadrin. It is very useful!
No, I think that would make them too jagged and sharp. The idea is to have smooth rounded and worn rocks, as at the sea shore. I think they look realistic as they are! More variation in size would be my next step and possibly getting the tops of the larger rocks to have a dryer appearance?
Title: Re: wet stones (possible NWDA entry)
Post by: tumasch on June 06, 2009, 04:50:19 AM
Lovely! Very realistic rocks with a slimy look and algae on them (or is it something else?)! Some of the stones still have sharp edges, but I would'nt know how to avoid that, to be honest.
Title: Re: wet stones (possible NWDA entry)
Post by: DaveC on June 06, 2009, 08:24:29 AM
cool

  I like the stringy algae growing on the rocks.
Title: Re: wet stones (possible NWDA entry)
Post by: Henry Blewer on June 06, 2009, 08:57:24 AM
It's almost like kelp washed ashore. Fantastic!
Title: Re: wet stones (possible NWDA entry)
Post by: Kevin F on June 06, 2009, 09:17:34 AM
Thanks for the positive comment.
The algae/kelp effect was supposed to be seaweed originally, but I wasn't happy with the effect.
Here's what I originally came up with:
Title: Re: wet stones (possible NWDA entry)
Post by: rcallicotte on June 08, 2009, 10:26:37 AM
Nice stones and good lighting.  Are you planning to include this in a larger scene?
Title: Re: wet stones (possible NWDA entry)
Post by: Kevin F on June 08, 2009, 10:57:32 AM
Quote from: calico on June 08, 2009, 10:26:37 AM
Nice stones and good lighting.  Are you planning to include this in a larger scene?
yeah, the first one of these two is a detail and different POV from an entry to the terragen masters competition (beach). The rules state that the entry can't be displayed anywhere else though.
For the NWDA competition I'm working on an extensively modified version.
Title: Re: wet stones (possible NWDA entry)
Post by: ra on June 08, 2009, 01:17:14 PM
I really like this one!  :o  The seaweed from post 1 is absolutely great! The stones could be a bit more realistic, but this render is absolutely awesome work I think!
Title: Re: wet stones (possible NWDA entry)
Post by: EoinArmstrong on June 08, 2009, 01:44:11 PM
Yeah - clever use of procedurals - I should have perhaps tried something similar in my last pic...