Planetside Software Forums

Support => Terragen Support => Topic started by: EoinArmstrong on June 08, 2009, 03:35:26 AM

Title: Rocks - Surface Layer shader a problem?
Post by: EoinArmstrong on June 08, 2009, 03:35:26 AM
Hi there.

I created a rock and attached a displaced surface layer as one of its shader nodes.  Leaving it out gives the rock an unrealistic appearence, whereas leaving it in makes it look great (in my opinion anyway!), but seems to cause the rock faces to come apart.

Anyone able to help with this?  JPG of render and tdg attached...

Cheers,

Eoin.
Title: Re: Rocks - Surface Layer shader a problem?
Post by: Kevin F on June 08, 2009, 05:22:44 AM
Hi,
Increasing the number of faces to 1000+ removes most of the cracks.
Title: Re: Rocks - Surface Layer shader a problem?
Post by: EoinArmstrong on June 08, 2009, 05:48:57 AM
Aye - that it does (see attached), but it also has the side-effect of smoothing the entire mesh, whereas I'd like the rock to appear slightly more jagged.

Any other suggestions?
Title: Re: Rocks - Surface Layer shader a problem?
Post by: reck on June 08, 2009, 05:56:25 AM
Would a sphere give you your desired result?
Title: Re: Rocks - Surface Layer shader a problem?
Post by: EoinArmstrong on June 08, 2009, 06:05:57 AM
Only if I could play with the vertices ;)

As above, I'd like some sort of jaggedness to remain
Title: Re: Rocks - Surface Layer shader a problem?
Post by: Oshyan on June 08, 2009, 11:06:08 PM
Try reducing displacement a bit. Also see if "Use smooth normals" has any effect. Displacement of objects is still not ideally handled.

- Oshyan