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General => Image Sharing => Topic started by: FrankB on June 13, 2009, 10:23:00 AM

Title: bushes
Post by: FrankB on June 13, 2009, 10:23:00 AM
A little doodle with an early version of a potential bush models pack from Walli. I got carried away a little while playing with the lighting, though.  ;D

There's something about the scene that I would like to explore further. Any ideas?

Cheers,
Frank
Title: Re: bushes
Post by: FrankB on June 13, 2009, 01:01:55 PM
Version 2, higher quality, different light.
Title: Re: bushes
Post by: Seth on June 13, 2009, 01:36:17 PM
did you use Paint.Net too ?
Title: Re: bushes
Post by: Hetzen on June 13, 2009, 01:40:16 PM
Looks really good Frank, I can imagine a dusty cart track meandering from right mid to centre then around the contour of the near hill to disappear behind it.

I'd be tempted to break up you grass texture with some dotted clumps of grass, not too much, let the texture do most of the fill work. I'm guessing you haven't started on the far hill, it might be good to put a darker colour on the exposed rock. I like the stripes you've got in there, looks like water run off channels.
Title: Re: bushes
Post by: FrankB on June 13, 2009, 01:54:51 PM
@Seth: yes I did. I have used the soften portrait on a lower layer, then added a sharpened original as a top layer, set to some (don't remember) layer style. Both the glow and the soften portrait filters are great tool, but it's not easy to keep them from doing too much ;)

@Hetzen: Thank you, good idea with the tracks. I don't now how to do them best, though. Any suggestion? THe "lines" on the far hill are bushes masked to fit on "favour rises". The far hill has the same textures like the foreground, but it appears much brighter after I applied some postwork filters.

Title: Re: bushes
Post by: Hetzen on June 13, 2009, 02:04:09 PM
Not sure either at the moment. Thinking out loud, you'd need to slightly flatten the slope along the track and will need some sort of drawn mask to limit the effect. I'll have a quick play.
Title: Re: bushes
Post by: Henry Blewer on June 13, 2009, 03:01:19 PM
Use a painted shader, duplicate it and move it slightly parallel to the first track. I think the nodes can do the shader details for the tracks.
Title: Re: bushes
Post by: RArcher on June 13, 2009, 11:03:51 PM
Very nice looking scene Frank.  Nice depth.  I created a little doodle using the bushes as well, it is interesting how different they can look depending on the light.

Title: Re: bushes
Post by: RArcher on June 13, 2009, 11:04:54 PM
2nd doodle.
Title: Re: bushes
Post by: Hetzen on June 14, 2009, 10:27:27 AM
Those bushes look rather usefull, in some good renders.

I had a dabble with trying to smooth out terrain along a paint shader mask, firstly with blues, gave up, and went with heightfields and the "heightfield smooth" function. Your landscape is generated in the normal way with power fractals, but you then convert them into heightfields, one vanilla, the other smoothed, then combine them back again. As in the node set up.

I'd be tempted to take a top down render of your painted mask to add detail in a paint program, to get tracks to follow the curve, then bring it back in to apply colour and displacment.

Anyway, an interesting little exercise which maybe usefull for someone.

Cheers

Jon
Title: Re: bushes
Post by: cyphyr on June 14, 2009, 10:39:16 AM
Well done, you've practically succeeded in creating one of the holy grails of TG'ness :) Roads n' rivers WooHoo  :)
 
Ok enough of you guys showing off your bushes  ;D How do the rest of us get to play ?  ;D ;D

Richard
Title: Re: bushes
Post by: Walli on June 14, 2009, 11:05:12 AM
QuoteOk enough of you guys showing off your bushes  Grin How do the rest of us get to play ?
I guess that depends on how often my kiddies keep me awake in the next nights ;-)
Title: Re: bushes
Post by: Tangled-Universe on June 14, 2009, 11:16:00 AM
Very nice Frank!
I like the second version most. Good dramatic lighting and still looking very realistic.
Walli did great work on these bushes so far.

Also, the terrain (especially background) is very interesting. You could give the steeper surfaces a rock surface (;)) and fill it up with sand using intersect underlying.
Think that would give an exciting desert-scene.

Good work also on the tracks Jon! Simple and effective solution, thanks for sharing :)

Martin
Title: Re: bushes
Post by: Hetzen on June 14, 2009, 01:41:09 PM
Quote from: cyphyr on June 14, 2009, 10:39:16 AM
Well done, you've practically succeeded in creating one of the holy grails of TG'ness :) Roads n' rivers WooHoo  :)

Sorry for hijacking. Might be worth starting a new thread.

I'm not sure how usefull it would be for rivers, the smooth part still gives you slanted terrain, it's just smoother. Although I did try this out on some extreme conditions. That being said, a negative offset would cut a gorge out quite nicely.
Title: Re: bushes
Post by: EoinArmstrong on June 14, 2009, 02:04:43 PM
Looking very good - let's see some more!
Title: Re: bushes
Post by: FrankB on June 14, 2009, 02:42:53 PM
Quote from: RArcher on June 13, 2009, 11:03:51 PM
Very nice looking scene Frank.  Nice depth.  I created a little doodle using the bushes as well, it is interesting how different they can look depending on the light.




Both these renders look very nice, Ryan :)
These bushes come out pretty different, indeed. Mine would be more unusual, because I've gone filter-crazy on them ;)

Cheers,
Frank