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General => Terragen Discussion => Topic started by: kevnar on June 14, 2009, 11:14:33 PM

Title: Looking for pointers on mist
Post by: kevnar on June 14, 2009, 11:14:33 PM
I'm trying to create a misty-looking forest using really low clouds instead of the blanket Haze Density type. I want it to look scattered here and there, thicker in some parts and sort of flowing around the woods. Can someone give me pointers on how to do this so it doesn't look like a bucket of white painted dumped over the whole scene?

???
Title: Re: Looking for pointers on mist
Post by: kevnar on June 14, 2009, 11:35:59 PM
Okay. I think I figured it out. Maybe. I went into the density fractal and changed the sizes to something less "atmospheric" and more local. I'll see if that makes a difference.

Any other pointers?
Title: Re: Looking for pointers on mist
Post by: kevnar on June 15, 2009, 04:10:47 AM
It's looking better. It was a simple matter of reducing the scales in the density fractal of the cloud layer. I'm still playing with the height of the "mist", but I like how it looks so far.

Still looking for pointers though. Here's a rough render.
Title: Re: Looking for pointers on mist
Post by: Zylot on June 15, 2009, 02:50:41 PM
Smaller fractals, and then make sure the clouds are not dense.
Title: Re: Looking for pointers on mist
Post by: Henry Blewer on June 15, 2009, 04:45:23 PM
Here's a render I did which uses mist fairly well. I used a distance shader to control the mist's density.

http://farm4.static.flickr.com/3506/3457502759_008882fc5d_o.jpg

It's alien, odd, but I thought it looked interesting. The 'lumps' are fake stones using masked power fractals.