Planetside Software Forums

General => Image Sharing => Topic started by: folder on June 15, 2009, 06:23:42 PM

Title: initial beach scene - wip
Post by: folder on June 15, 2009, 06:23:42 PM
Hi, all

this is the lower layers of a beach scene I am working (maybe for the contest) one problem I am having is the line in the upper left corner - no idea where it comes from. the foam is by dune and hetzen with very minor changes. the water line is from the
"wet water" tutorial by kevner. also with a few changes. my goal before i add the larger stones is to get that layer of debris (small stones, etc) that makes the sand smooth in some areas, but rough in other. any thoughts and comments are appreciated.
I will state this that the contest has prompted me to really learn this program

folder
Title: Re: initial beach scene - wip
Post by: Hetzen on June 15, 2009, 06:44:14 PM
I've not played around with fake stones too much, so can't really help there. I'm not sure if it's better to apply blending directly to the fake stones or use a surface layer to break up the distribution, but others maybe able to help out there.

As for the line in the terrain, try turning down the roughness in the displacment tab in the power fractal that's generating the beach terrain, as well as switching to a simple perlin noise, those lines are usually caused by the mixing of perlin ridges. You can always blend in more featured terrain inland if you choose to turn the camera that way.

Don't get too frustrated with the waves, it's something a lot of us have been banging our heads on, and no-one has yet come up with the solution. If you do, then there'll be a lot of us asking for a tutorial. :)