My second try here, I hope you like it.
Bushes from Klas.
I like it! The only thing I would change is the rock color variation. A power fractal using the blend by shader should do it.
Extra rock colour would be nice, yes - but this is well executed anyways - I really like the lighting :)
I like this lots, looks very natural. The lighting is excellent. I would disagree with njeneb about the rock colours... (mind you this is a personal taste thing ;D ) Where you have a surface protruding rock field in real life, and there are a lot of debris (rocks, boulders etc) It is almoast certain to have come from said rockfield. In other words, most of the loose rock lying around has come from the local bedrock, and is therefore going to be the same colour range, everywhere. I think this gives your render its naturalness.
Although nature is capable of producing the most breathtaking beauty, most of it is very, very bland... admittedly, this doesn't work well for pretty TG2 renders, but it does for realistic ones, in my opinion, anyway. ;D
Miles
lovely....what were the models?...awesome rocks!
First of all many thanks for your comments and suggestions.
Bushes model are from Klas, pine tree is a hybrid model of several xfrog models
to match local pines in Spain, concretly east of Spain.
Monotone colors in first place rocks are a try to match local calcareous rocks, especially debris in quarry.
I hope you understand any of these my english is really horrific.
The color variation on the rock is a matter of taste. The image is really good, I like it. What I really had in mind was something like a white marble. Not with the swirls, more like a peppering of a slightly different shade of the rocks color.
Your english is better than mine, but many Americans can't speak correctly; we speak more of a dialect. I know if I could actually write what I was thinking, people would understand what I actually meant. But I am getting too verbose...
The unit releases from the naturalness! To perhaps re-examine the distribution of the low plants!