Well comment me about clouds, trees populations but none about grass and greeny things near the edge of water...
YOU know why ?? BECAUSE this is a SALTY WATER "EAU SALEE"...
The clouds might be better if you increased the edge sharpness. It's slider is one of the 3 in the middle of the first tab of the clouds shader. If the default is 5, try 15. I usually check the look the first time by increasing it by a multiple of 3.
Right ! it was five with quality sample of
200 ,I'll try to increase it and render it at night (it took /8h 48 mn to render)
Hmm, I actually like the clouds just as they are, they're fairly realistic to my eye being that soft. But I think the ground texture need some work, some variation (at least subtly) and giving more detail.
- Oshyan
Sorry, I did not mean the render quality. In the cloud shader, under the MAIN tab, there is an input for density shader, Edge sharpness is the first slider. For Altocumulus clouds, it defaults to 1. I would set this to 3 or 5. It should not increase the render time.
What the slider does is help give the clouds more definition. So for really high clouds, 1 works great. If my cloud layer was below 3000 meters, I increase this a little. um, It helps make the noise of the density shader clearer.
I think it would look better if . . . . hang on a minute . . . . . ah, yes, it's ok to critique the boulders/rocks . . . . . Where was I? Oh, yes, I think the terrain would look better if you gave the rocks/boulders a different texture/colour than the surrounding sand.
John
The probleme is ,that I ve tried several tutor to texturize the rolling stone but every time I've got problems; if it is possible to bring a tiny short technic to skin the Rolling stones ..oh sorry the fake stones ... ;D