[attachthumb=#]
another excursion....inverted craters, still working on this one...thanks to everyone who donated clouds in the file sharing section, as without these i would have still been clicking the random seed button!! I have learned a a lot from the files there. Thanks for taking time to view/comment and critique as these are always welcome and appreciated.
funny.
did you try another pov ?
Quote from: Seth on June 20, 2009, 07:01:54 AM
funny.
did you try another pov ?
several...clicked the render now button very late one night...the next one is cooking!
Yeh, I like these.
Ideas for alternative title: "Talking Heads", or "The Four Sages" of the desert.
And, yep, another pov might rectify the rendering glitch on the rightmost outcrop; either that or a crop patch.
John
Quote from: schmeerlap on June 20, 2009, 07:28:17 AM
Yeh, I like these.
Ideas for alternative title: "Talking Heads", or "The Four Sages" of the desert.
And, yep, another pov might rectify the rendering glitch on the rightmost outcrop; either that or a crop patch.
John
I dont think that is a render glitch...just weird displacements and lighting....different pov in next version hopefully will confirm this!
Quote from: inkydigit on June 20, 2009, 07:34:11 AM
I dont think that is a render glitch...just weird displacements and lighting....different pov in next version hopefully will confirm this!
Rightio.
John
Quote from: inkydigit on June 20, 2009, 07:12:36 AM
several...clicked the render now button very late one night...the next one is cooking!
great ! ^^
A nice scene. There are similar rock structures in the Tassilis of Hoggar (south of Algeria).
I try to work on a similar scene (with inverted craters) but I've got a rendering problem : in all my renders, the higher part of some spires is not rendered. As if TG2 "forget" to render these parts of the terrain. Each time it corresponds to a limit of a rendering bucket.
If a change the POV, the missing parts change too.
If a change the quality level, the size of the buckets change and the missing parts too.
The problem is the same if I try to obtain spires with functions ("voronoi 3D" or "perlin 3D" transformed with a "smoth step scalar").
Any idea to solve this problem ? (I use the last version of TG2)
Quote from: wiwine on June 20, 2009, 08:27:54 AM
in all my renders, the higher part of some spires is not rendered. As if TG2 "forget" to render these parts of the terrain.
That happened to me when I rendered my latest scene: "The Phalli of Min". I eventually got the tip of my distant pillar back when I done a square crop render over the affected part of the scene. Mind you, I had to try several crop renders of varying area coverage before I finally was able to retrieve the missing tip. I'm still not sure what the initial problem was.
John
They look like alien sculptures - nice find :)
You and John have given me an idea. I may make some 'Easter Island' type statues and make an ocean/island image.
You always have such interesting landscapes. Mine usually seem to be rearrangements of a theme.
Increasing "Displacement Tolerance" in the Planet node can help with the cut-off displacement issues some of you are seeing. Give it a whirl! It'll increase render time though.
- Oshyan
Cool. Great feeling of vast scale.
Quote from: Oshyan on June 20, 2009, 03:15:45 PM
Increasing "Displacement Tolerance" in the Planet node can help with the cut-off displacement issues some of you are seeing. Give it a whirl! It'll increase render time though.
- Oshyan
Thank you for the tip Oshyan! Since everybody is interested in rendering giant... things lastly :P
[attachthumb=#]
ok folks...as promised here is version 2...still not 100% happy with this...i may have to deconstruct some of the node network and rebuild?...added some atmo tweaks including a low level cumulus layer for the wind blown sand. also the usual contrast/saturation plus fine sharpening etc pw from exr file in ps...thanks for dropping by!
Quote from: inkydigit on June 23, 2009, 01:59:38 PM
[attachthumb=#]
ok folks...as promised here is version 2...still not 100% happy with this...i may have to deconstruct some of the node network and rebuild?...added some atmo tweaks including a low level cumulus layer for the wind blown sand. also the usual contrast/saturation plus fine sharpening etc pw from exr file in ps...thanks for dropping by!
Beautiful atmosphere, I like the dust blowing in the wind! The furthest right spire looks strange still though, almost as if it has spiral steps going up it!
thanks Deepdish!....I am still tinkering with this, though it is quite difficult to get the displacements to do what I want!!!, I will keep you updated when the nest one renders!
I really think the second pov is better !
good job
great, it's becoming better and better!
I love that Darth Vader (second from left) ;D
Cheers,
Frank
Quote from: FrankB on June 25, 2009, 10:58:06 AM
I love that Darth Vader (second from left) ;D
Cheers,
Frank
;D or "Spaceballs"
I like the rock formation on the second from right
not sure why though, something about that shape.
Hi Inky,
Cool shapes, and looking like a nice image, for sure. I think the spires would look better without the terracing. Maybe if you want to keep that horizontal effect try it with some subtle stratification of colours or slightly texture variation rather than displacement perhaps ??!
Regards,
Jo