... inspired by the skies we're having here in the past few weeks.
A few stats:
- 3000x1500
- Q 0.9
- AA 2/2
- finished in ~19 hours. Had a render bucket error after 10 hours :-/ and rendered the bottom part separately later.
- 4 species of trees, each on a 9000 x 14000 meter area. These are MANY.
- my "fields" preset (creates ploughed fields), although it's not visible really from the camera position
- clouds are from the "Sky Starter Pack" from NWDA. They fit in 100% out of the box with what I was trying to achieve
what else?... hm oh yeah, I didn't expect this to render to be so long, so I originally wanted to give a more complex texturing to the far away alps in the next render iteration. But I think it's ok and I really don't want to render another 19 hours ;-) at this point.
Make sure you see all the detail in the render full view.
Cheers;
Frank
You're really hitting it home! :) As I look outside, I see the same german skies, you captured the mood very well! :D
It's like a scene from the old west. I've just got boring flat altocumulus out my window. :(
Good lord,
note to self
must try harder must try harder
Hi
WOW Wow wow -- breathless clouds!
ciao
Naoo
Very nice clouds on the right side, great work :)
Martin
Beautiful.
The clouds are nice, but it's those mountains that made my jaw drop! Something about the shape, texturing, and the atmosphere between... quite a sense of grandeur!
- Oshyan
This reminds me of Colorado a lot with the mountains (excellent detail Frank); and, the coverage of conifers. The large size does the image a lot of justice.
Thank you everyone :)
@ Bob, the resemblance to Colorado may be because the mountains are bare of vegetation, especially no trees. You'll have a lot of trees in the alps in Germany usually. As I wrote, I though this to be a test render really, and inititally I wanted to take care about the mountains in a next step.
@ Oshyan, I agree the moutains came out really nice. This is an out-of-the-box alpine fractal, no frills. I figured from smaller test renders that it's really the resolution that makes the nice features come out. Also, they slowly rise (which contributes to the overall impression)
because a distance shader lets them grow from zero to default default size. The main point I want to make though is that the alpine fractal is really great in making believable mountains. In past times when my PC (and TG2 itself) was too slow to handle alpine fractals, I was relying on eroded heightfields, or world machine or stuff like that. But that's not necessary any longer.
Frank
great clouds Frank ^^
really nice clouds! :o :o :o
great work so far!
Stunning stuff - I'm more than a little bit jealous - on the other hand it's very inspiring :)
thank you friends :)
Fantastic. Great sky.