Planetside Software Forums

General => Terragen Discussion => Topic started by: schmeerlap on June 27, 2009, 06:33:11 AM

Title: Future support for 3ds object format.
Post by: schmeerlap on June 27, 2009, 06:33:11 AM
Does Planetside have plans to include the 3ds object format in its object reader (alongside obj). There are lots of great models out there that are exclusively 3ds. I do know that objects can be converted in third party applications such as 3d Object Converter, and I have recently converted a 3ds model to the obj format for importation in T2. But will we always need to resort to third party conversion?

John
Title: Re: Future support for 3ds object format.
Post by: Henry Blewer on June 27, 2009, 09:47:53 AM
Blender has improved it's Wavefront obj exporter. It now can export nurbs curves. They have also improved the painting of objects, so UV mapping is no longer required.
Blender can read 3ds files, and does a decent job keeping the file 'pristine'. I can't think of a different term, I've been up 36 hours and need some sleep.
Title: Re: Future support for 3ds object format.
Post by: FrankB on June 27, 2009, 12:33:28 PM
under which open source license is Blender being published?
Possibly the 3ds import code can be used in TG2?

Regards,
Frank
Title: Re: Future support for 3ds object format.
Post by: neuspadrin on June 27, 2009, 12:43:20 PM
gnu general public i believe.
Title: Re: Future support for 3ds object format.
Post by: Henry Blewer on June 27, 2009, 02:18:00 PM
gnu
Title: Re: Future support for 3ds object format.
Post by: neon22 on June 28, 2009, 01:21:26 AM
Deep Exploration does an amazing job on a huge variety of formats - solid and polygonal.
But its a commercial app...  (has 30 day free trial though...)
http://www.righthemisphere.com/products/dexp/de_cad.html (http://www.righthemisphere.com/products/dexp/de_cad.html)
Title: Re: Future support for 3ds object format.
Post by: jo on June 28, 2009, 09:01:26 PM
Hi,

We're looking at supporting to FBX in the not too distant future, and that supports .3DS import.

Regards,

Jo
Title: Re: Future support for 3ds object format.
Post by: schmeerlap on June 29, 2009, 04:45:31 AM
Thanks for that, Jo.

John
Title: Re: Future support for 3ds object format.
Post by: jaf on June 29, 2009, 01:30:05 PM
Maybe someone would write a plugin when the sdk is made available?
Title: Re: Future support for 3ds object format.
Post by: chris_x422 on June 30, 2009, 05:42:57 AM
FBX support will be huge for us, great news indeed!
Title: Re: Future support for 3ds object format.
Post by: FrankB on June 30, 2009, 08:20:45 AM
what is FBX?  ???
Title: Re: Future support for 3ds object format.
Post by: Tangled-Universe on June 30, 2009, 08:26:15 AM
Quote from: FrankB on June 30, 2009, 08:20:45 AM
what is FBX?  ???

If I remember correctly FBX is a kind of universal format for exchanging data between 3D apps.

In the wiki-link below I can quote "The goal of the FBX technology is to constantly and significantly improve interoperability between Autodesk products and other Digital content creation (DCC) software packages."

http://en.wikipedia.org/wiki/FBX (http://en.wikipedia.org/wiki/FBX)