Here's my latest WIP; a tidal creek in a Dutch, swampy Stone Age landscape. The only thing added was the smoke and some 'things' near the cabin. The cabin itself, the poles and hanging skin and fish (not very detectible at this size) I made in XFrog. I am not yet satisfied with the lighting, the far cloud shadows are too harsh, I want it more mysterious before rendering at 4000px wide. Any comments to improve?
---Dune
Awesome yet subtle use of masks and objects - I love the natural colours and superb sense of depth in this one :D
very nice scene it just needs to be brighter
An excellent render. I particularly like your inclusion of points of interest such as the camp fire, fallen trees, paths, and your considered deployment of trees. One of the best in the realism genre I've seen.
John
The grass shaders on the fields are fantastic - how are you doing them?
Excellent detail!
I love the fireplace, always wanted to do something like that myself.
Cheers,
Frank
One of the best TG2 pictures I've seen! Perfect!
There is really little to improve. I did not see anything. It's beautiful, realistic, and best of all very interesting.
Very nice resemblence of the Dutch polders :)
I think all the elements are very well executed.
Excellent variety in foliage and very nice details in the camp.
The only minor crit I have is that I'd like to see some more transparency in the water and perhaps also some smaller wavescale.
Can you post some close-ups of the camp for the example?
Martin
I agree with everyone's comments - this is a beauty.
I love it! :) :) :)
what were your render settings?
This is one cool image, very realistic... even down to the little worn paths through the woods to the river.
That grass! Fantastic, Dune. Well done.
Lovely image, I like the hint of life and activity in the near-ground, gives it that little extra something.
nice shot
Here's some details, straight from the renderer. As said, the campfire and such were done in PS, so it's not 100% TG. I found it too much trouble to make another mask for the paths if it's so easy to add later. Render settings for this one were originally 1600px wide, from memory detail 0.5, AA 0.5 (or is it 5?), Mitchel filter with bloom. I just tried the Catmull filter but that seems to take much longer. I don't really know which one would be best for foliage. One added light at 0.4 opposite the sun, GI and such default.
The grass was one layer with a colour fractal, a separate displacement fractal (sizes 0.01/0.01/0.01), 3 more (children) colour fractals, and one more reed layer as a top child, with a constant displacement of 0.3, and pushed to the back with a distance shader (I didn't want the light reed colours near the camp).
The ground is made up of three masks; one for the creek, one with some black waterspots for the next kilometer or so (repeated X-wise), and one simple white mask (enlarged) for the part near the horizon, also repeated.
The water is very dark indeed, it's supposed to be murky; a mask for the mud, with a blackish colour and a reflective shader as a child, the whole layer at 0.9. You're right about the wave scale, Martin. I made them very small already, but see if I can make them even smaller.
I am supposed to make this one about 5000 px wide, so I hope my machine will oblige.
---Dune
And another detail, more upcreek.
I love these close-ups. Like your previous work it all looks so "alive" and realistic.
I'm really wondering how stuff like this would look when it's rendered at just some bit higher settings, say 0.65 quality and AA7 for example.
Yes, it would take about twice as much time at most, but the result will be even more terrific.
Is this also for a book (same perhaps?) and therefore the high-res output?
By the way, in your second close-up the waterscales don't look that very big. Still a bit too big, but not as much as in the main shot. A bit strange, probably me :)
Have you tried the fake volumetrics of the watershader to simulate mud?
I've already seen you're quite comfortable with manipulating water, perhaps something nice for you to dive into.
Martin
Pretty dam stunning piece of work, the amount of detail in this is incredible. Pretty sure my machine would just laugh at me if I tried to render this.
Well, I'm not gonna try rendering this until tomorrow morning, as I do want a good nights rest. I've had some problems starting a large render, and can get quite disturbed and not sleep over it.
I need this for a book, yes, and, no I didn't use the volumetric desnity of the water, although I know it works kind of similar to what I did here. But I wanted a muddy shore anyway, so why not put some mud colour over the whole botom at the same time.
I figured that this render at 4800 px wide would take about 6 times it did for a 1600 px render, which was 2.45 hours. So I might try a higher detail. On the other hand, I did some tests a while ago and didn't see a huge improvement. It might be easier to (like TG) do a slightly larger render and decrease size in PS.
---Dune
Quote from: Dune on June 29, 2009, 03:57:50 PM
Well, I'm not gonna try rendering this until tomorrow morning, as I do want a good nights rest. I've had some problems starting a large render, and can get quite disturbed and not sleep over it.
I need this for a book, yes, and, no I didn't use the volumetric desnity of the water, although I know it works kind of similar to what I did here. But I wanted a muddy shore anyway, so why not put some mud colour over the whole botom at the same time.
I figured that this render at 4800 px wide would take about 6 times it did for a 1600 px render, which was 2.45 hours. So I might try a higher detail. On the other hand, I did some tests a while ago and didn't see a huge improvement. It might be easier to (like TG) do a slightly larger render and decrease size in PS.
---Dune
Ghehe, I recall a similar discussion about this in your previous work's topic. I understand the increase in detail increases rendertime but I'm absolutely sure that it pays off in comparison to rendering it bigger and downscaling it. I think there are plenty examples showing that. However, if this approach gives the desired result for a book-print then why mess with it. I understand your feelings for rendertime, not your reasoning though :) lol
Close-up or distant, you've got a real goodie going on here!
Absolutely brilliant.
I do agree, though, that slightly higher detail settings and AA would probably improve it. The detail shot seems to have some hard noise in it that gives it an artificial look, the only reason why it doesn't seem to be a photo.
Thanks for all the compliments, guys. The hard noise might be the in promptu sharpening I did in Irfanview for this detail. Not the most subtle way, I confess. But, you may have convinced me to try some higher detail and AA. I'll do some detail tests first. And I will add another fallen tree (or two) at the far bank, where the creek turns left and eats from the sides. It's just the place, and will give another point of interest.
I don't know if more detail and higher AA will cause a crash easier than a bigger render. I wouldn't mind about the time really, as I have another machine steadily working on it, whilst doing my normal work on this one. I'm not sure about the filter as well, but I'll test that as well.
What I dreaded happened; unknown errors, so I stopped after 3 hours (only tiny dots visible, and I couldn't see it working) and changed some settings. GI was 2/2/8 and is now: 1/1/2. I kept detail at .65 and AA 7. Changed the size from 4800 px wide to 4400 wide and now render in 6 crops. At least it's working now. I'll keep you posted.
Well, I've got him nailed. Total image 4400 x 2600px, took about 30 hours @ detail .65 and AA 7, GI 1/1/2. Here's a detail, without any postwork except curves. I might post the total later, but I would like to enter this one for the contest. At 1600 px wide and less than 250 kB the total thing won't survive, though. It has incredible detail and that will diminish into jpg artifacts. What to do? Enter anyway?
---Dune
You could always enter a crop. Also, if you check the NWDA competition thread, there's some discussion right now about the 250 kb limit.
Will FrankB and NWDA accept jpeg2000? It does a better job. Personally I like PNG.
Well, here's the final image I entered in the contest (I mailed it, guys). Due to all the structures it had to be a small one, to keep it under 250kB. But you should see the detail in the large sized picture!
---Dune
Great image. You could always post the bigger one over at Ashundar.
Great render! The distribution of the various terrain types really makes this picture.
Quote from: Dune on July 13, 2009, 05:16:17 AM
But you should see the detail in the large sized picture!
---Dune
create a deviantart account and post it there...
or create a free blog/website and post your productions there too.
the 512 Ko limit of the Planetside forums can be annoying too ;)