Planetside Software Forums

General => Terragen Discussion => Topic started by: bla bla 2 on July 11, 2009, 06:59:47 AM

Title: Hi, Create smoke volcano ?
Post by: bla bla 2 on July 11, 2009, 06:59:47 AM
Je voulais savoir comment on créé de la fumée au-dessus d'un volcan ?

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I wanted to know how i can create smoke on top of a volcano ?
Title: Re: Hi, Create smoke volcano ?
Post by: Ogre on July 13, 2009, 11:05:29 AM
I developed a method with Functions. 

http://forums.planetside.co.uk/index.php?topic=3691.msg49482#msg49482

I believe others have used the painted shader.
Title: Re: Hi, Create smoke volcano ?
Post by: bla bla 2 on July 14, 2009, 01:09:43 PM
Thank you ;).

tu peux me faire un plan stp par mp ?

you can me to make a map please / mp ?
Title: Re: Hi, Create smoke volcano ?
Post by: Ogre on July 19, 2009, 07:16:47 PM
Sorry, something is getting lost in the translation. Are you looking for a tutorial on how to use the functions I pointed to?
Title: Re: Hi, Create smoke volcano ?
Post by: Henry Blewer on July 19, 2009, 08:06:26 PM
Try downloading the tgd in the link above. (it's the tiny text at the bottom below the image) See how it's done. Then experiment. Part of the fun of the program is experimentation. There really are not any set rules of how to do things. There are some that are less render, memory, or work intensive which have been posted.
The best advice I can give... Use the search function of the forum, and read, read, read.
Title: Re: Hi, Create smoke volcano ?
Post by: Henry Blewer on July 20, 2009, 08:09:04 AM
Have you had any results Bla bla?
Title: Re: Hi, Create smoke volcano ?
Post by: bla bla 2 on July 21, 2009, 12:54:09 PM
(http://img194.imageshack.us/img194/359/paintedw.th.png) (http://img194.imageshack.us/i/paintedw.png/)

voila le resultat ^^

Here is the result
Title: Re: Hi, Create smoke volcano ?
Post by: Henry Blewer on July 21, 2009, 03:07:17 PM
That's a good start. A volcano can be made with a 1000 x 1000 height field. Attach a crater shader to the top. Two different cloud layers can create the volcano's mushroom cloud at top, and the column cloud leading to it. I would use strong vertical components on the column cloud.
Title: Re: Hi, Create smoke volcano ?
Post by: Gannaingh on July 21, 2009, 09:18:41 PM
That's a funky looking cloud :D
Title: Re: Hi, Create smoke volcano ?
Post by: littlecannon on July 22, 2009, 06:05:00 AM
Almost like a soap sud....
Title: Re: Hi, Create smoke volcano ?
Post by: bla bla 2 on July 22, 2009, 02:46:10 PM
(http://img404.imageshack.us/img404/7704/painted2.th.png) (http://img404.imageshack.us/i/painted2.png/)


(http://img249.imageshack.us/img249/7835/painted3.th.png) (http://img249.imageshack.us/i/painted3.png/)

eheh, ^^ I'm to amuse^^

Je m'amuse.
Title: Re: Hi, Create smoke volcano ?
Post by: Henry Blewer on July 22, 2009, 03:57:57 PM
Give yourself a cloud layer. Use a distance shader centered at your volcano in the blend by shader input at the bottom. Reverse the black and white colors. Then set a camera up in your volcano. Use this new camera for the cloud center.
This should give you the controlled cloud you are looking for.
Title: Re: Hi, Create smoke volcano ?
Post by: dandelO on July 24, 2009, 08:34:20 AM
You might be able to stretch the cloud with a couple of twist and shear shaders in a merge shader, or something.
There is a minimum height setting in the T+S shader. Make the base of the plume as thin as the crater and stretch it along the XYZ's from the level you want it to billow out...
Title: Re: Hi, Create smoke volcano ?
Post by: dandelO on July 24, 2009, 09:29:07 AM
* ^^

Doesn't work. I'm playing with other ideas just now, keep you posted...
Title: Re: Hi, Create smoke volcano ?
Post by: dandelO on July 24, 2009, 10:56:38 AM
Ok, I've gotten nowhere trying to distort a single cloud layer at certain altitudes with transforms, twist and shears or redirects.(someone managed to use twist and shear on clouds here before, in a thread called 'clouds follow terrain', I think, but I can't get the effect to appear only at a certain desired altitude when it's used on a cloud layer, only all over).

I have managed to create a simple demo scene that uses 2 cloud layers driven by 2 similar painted shaders(as Ogre stated earlier), in the 'plan Y' setting, painted on the ground. I'll attach it here.

It's crude but, it's a working model...

[attachimg=#]
Title: Re: Hi, Create smoke volcano ?
Post by: dandelO on July 24, 2009, 11:01:01 AM
Ogre's is really good. Unfortunately, I can't use the function nodes, no mathematician, me.
Title: Re: Hi, Create smoke volcano ?
Post by: Ogre on July 24, 2009, 01:39:49 PM
Here is a quick guide to the inputs for the plume function. Hope this helps.  Look at the TGD file I linked to.

I also attached a sample image from my Blaine project which uses the function.