Still fascinated by mountains, I'm working on yet another mountain scene. This render just got finished. There's no clouds yet, that will come next, as well as better vegetation. Not easy getting this right. It's a start, though.
It's a nice start, and the rock displacements and colours look good. The grass shader is perhaps a tad too vibrant. Two things: why have you cropped off the top of the foreground mountain? And your trees appear in some places where it doesn't seem plausible they could root (I know this is a tough one, because populations are ALWAYS vertical to the surface, something which hopefully will be fixed at some point). Keep going!
Yes, still working on it. I do have a distribution shader on the tree population, but you're right, the max slope is too high.
Dombib already made some good points.
I'd raise the camera's angle by ~5 degrees to better balance the image's composition.
Also, for composition, don't add clouds or very little at most. Some thin cirrus for example.
Maybe, for better sense of scale, you could reduce the size of the trees a little and also make the populations a bit denser.
I agree with dombib about the slope restriction.
I already like the pov and lighting, so I'd keep it like this for now.
Looking foward to see how this evolves.
Martin
Here's the next render. This is all for a 360° panorama, so I don't care much about the POV, and try to get various shots to get a better overall impression. Same camera position, though.
Hi
Very nice.
I realy like the colors,
but the Fir-Trees seems for me to white.
ciao
Naoo