Planetside Software Forums

General => Terragen Discussion => Topic started by: skarlath on July 24, 2009, 10:55:38 PM

Title: spikes
Post by: skarlath on July 24, 2009, 10:55:38 PM
hi
im trying to make a alien world with weird looking vertical spikes coming
out of the ground but (naturaly) i dont know how to do it.
i was thinking that you might be able to use functions connected
to a hight field shader to place them where you want them.
any help would be great
Title: Re: spikes
Post by: Henry Blewer on July 24, 2009, 11:23:06 PM
I have had a lot of luck (and frustration) with this using small scales in power fractals. Use the vertical offset on the displacement tab.
Title: Re: spikes
Post by: skarlath on July 25, 2009, 12:05:05 AM
i tryed that and i got lots of small ones. is it possible
to have one big one?
Title: Re: spikes
Post by: Henry Blewer on July 25, 2009, 08:28:36 AM
Throw in a clamp function set to the size you need. It should correspond to the smallest scale you use.
A different method, with more control, would be to use an image for the displacement. This method might be easiest, I've never tried it.
Title: Re: spikes
Post by: j meyer on July 25, 2009, 10:12:21 AM
Hi,
there is much to find on these forums,try the search function and type in
spires,the results should give you some ideas. ;)