hi
im trying to make a alien world with weird looking vertical spikes coming
out of the ground but (naturaly) i dont know how to do it.
i was thinking that you might be able to use functions connected
to a hight field shader to place them where you want them.
any help would be great
I have had a lot of luck (and frustration) with this using small scales in power fractals. Use the vertical offset on the displacement tab.
i tryed that and i got lots of small ones. is it possible
to have one big one?
Throw in a clamp function set to the size you need. It should correspond to the smallest scale you use.
A different method, with more control, would be to use an image for the displacement. This method might be easiest, I've never tried it.
Hi,
there is much to find on these forums,try the search function and type in
spires,the results should give you some ideas. ;)