There was promise (on another thread) to include a surf/breaker/wave system in a future release of TG, so this is my last feeble attempt to get some sort of breakers. I'll just wait and devote my time to other things.
Rendering took awfully long, probably because I used tiny fakestones plus reflective shader as froth. The stones might need some work, like another colour added on top stones, or some vegetation, but as I said, it's just a test to get the surf right. I didn't really put a sky in either.
Looks really good Dune. Can I make a slight suggestion? The wet rock surface layer, could you break the reflection up with two instance of reflection, controlled by one PF, inverting the output to the other. Maybe putting a little more fuzziness on the altitude. The idea being getting two tones of wet, one just splashed, the other where the water has run away slightly, just so your rocks don't look as if they are made of glass. OR, give your kelp a slightly less reflection strength.
It's a great scene, and that would be my only suggestion.
Cheers
Jon
Actually, maybe I'm talking crap..
Here's a photo with a similar point of view. The rocks below are pretty much all reflective where the water has touched them, and there doesn't seem to be much run off. So I was wrong.
(http://farm4.static.flickr.com/3319/3309556326_ed28dae9d1_b.jpg)
Maybe it's a matter of raising the displacement of the seaweed higher than the rock surface, it might be that there is no disruption in the reflection over the whole surface which doesn't seem right.
*Edit* Sorry to confuse anyone with the above photograph.
Just one word for both, fantastic!
really good !
I am speachless; it is almost a photo. Just make the sand somewhat was less "clean" and featureless maybe adding a shell or some kind of detritus in the lower right corner which looks "empty".
Bye!!!
?? As the second one IS a photo I think the first one really is a fantastic render! ;D
You beat me to a response. I was just about to say that the second IS a photo, so you shouldn't be that speachless, latego. I wish I could make that surf in TG...
By the way, Hetzen, your suggestion about the seaweed is a good one. I'll try the 'double shine' as well. And while I'm at it, perhaps add 'your' sand, see what happens.
Sorry, Dune. I didn't mean to distract anyone from your work with that photo. I've amended the post to make myself a little clearer. But yeah, a little displacement offset could work.
Lol it just goes to show how many people just look at the images and take no notice of what's written.
Quote from: reck on July 26, 2009, 02:28:12 PM
Lol it just goes to show how many people just look at the images and take no notice of what's written.
Haha, yeh I was like that is the best render of water EVER, then i read the "this is a photo". /sigh
soon we will be able to say its a render ;) just give it a few years of technology advances ;)
He got me with the fine print. I thought they both were renders. My statement stands, fantastic!
My favourite one was Lategos comment.
Quote from: latego on July 26, 2009, 11:17:01 AM
I am speachless; it is almost a photo.
Almost a photo :)
Hey lads...you confused me ,which one IS a photo ;D ;D ;D
@Dune really is good work...
Well, the best renders you see on CGTalk look really like photographs... and photographs are starting to look like too clean renders ;D
Bye!!!
P.S.: I remember a Luc Biano glacier study done with TG2 Alpha which was just perfect.
The wet rocks are really cool. Water is good as well.
Here's an update. I added a beach and some grasses. The grasses were placed with an inverted blend by shader from the rocks, to get it growing just between the rocks, but at some points it grew right through it (you cannot kill weeds obviously). I wouldn't know how to avoid that. Dimished the displacement of the larger waves somewhat.
For comparison I added one of the earlier stages of this experiment, where you can better see the wavestructure.
---Dune
I think these look great. I would have kept rendering the partial breakers image. It may be an experiment, but it really went well!
This is cool. Water looks better. The texture on the rocks is great. It looks like algae or seaweed. Maybe if you had the higher rocks with less green it could look even better.
Aren't they both photos?!
I agree about the higher rocks. I might even put something else there, real rocks (not fake ones), another colour rocks, or some bushes. I might give it another go.
last one is very nice !
Hi Dune,
I think that water is starting to look really really good.
Regards,
Jo
Wow man, I think this is going to look really awesome once you have finished polishing and rendering it.
Are you going to write a tutorial about this?
Martin
Well, I might do that or give some vague hints, rather than just donate my tgd. It cost me quite some full days sweating over it to get to grips with this matter, so I'm a bit reluctant. I do have another coming up soon, a cascading river running downhill. Complicated to get it done, not perfect at all, but promising.
---Dune
Quote from: Dune on July 30, 2009, 10:12:35 AM
Well, I might do that or give some vague hints, rather than just donate my tgd. It cost me quite some full days sweating over it to get to grips with this matter, so I'm a bit reluctant. I do have another coming up soon, a cascading river running downhill. Complicated to get it done, not perfect at all, but promising.
---Dune
There's a huge difference between giving vague hints and a tutorial ;)
Also, there's a huge difference between sharing your tgd and a tutorial ;D
I understand a bit what you mean though. The approach is probably so specific that it is quite impossible to explain it without sharing the whole lot of it.
But please, give it some thought, I think many are very interested :)
Martin
Quote from: Tangled-Universe on July 30, 2009, 10:58:42 AM
Also, there's a huge difference between sharing your tgd and a tutorial (...) But please, give it some thought, I think many are very interested
Martin
Agree ;D
Hi
Your water ist great!
ciao
Naoo
As promised a little tutorial about my method to get this image. I know it's not perfect, I am not very happy with the grass growing out of some rocks, but I don't have the time to play about too much. At least the upper rocks are covered with a mix of homemade greenery now.
Good luck using it, and any feedback is much appreciated!
---Dune
Hi
Very good!
The grass is to green (saturation) and to uniform.
ciao
Naoo
Very nice!!
Glen
Many thanks for the tutorial - a great contribution to the community!
Nice one... thanks very much for the tutorial, your result is top notch.
Cheers,
Simon.