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General => Terragen Discussion => Topic started by: Dune on July 28, 2009, 04:35:14 AM

Title: fractal artefacts?
Post by: Dune on July 28, 2009, 04:35:14 AM
I was experimenting with (amongst others) a glacier, when I noticed that some rocks behaved strangely. The overall small displacement seems to be stretched or warped, or whatever you call it (encircled). There's almost always some rocks that flatten in a strange way. Does anyone know how to avoid this? You don't always see it until a large render is completed.

---Dune
Title: Re: fractal artefacts?
Post by: Henry Blewer on July 28, 2009, 08:37:19 AM
I have had this happen. I just call them puddles and throw a disk with a water shader over it. Mine occur on the horizontal parts of the rocks.
This happens when I use a lot of noise in the tweak noise tab.
Title: Re: fractal artefacts?
Post by: inkydigit on July 28, 2009, 10:24:18 AM
looks like becoming an excellent render btw, sorry I cant help!
Title: Re: fractal artefacts?
Post by: Tangled-Universe on July 28, 2009, 11:20:38 AM
Cool render!
You use fake stones for the rocks I see, did you disable "blend as stone density"?
Title: Re: fractal artefacts?
Post by: Dune on July 28, 2009, 03:59:57 PM
Yes, I learned well from this forum  ;) Perhaps if I throw another fractal over the first (or merge them) it would texture the flat areas as well.
Title: Re: fractal artefacts?
Post by: Tangled-Universe on July 28, 2009, 04:04:41 PM
I thought so too, but perhaps you missed it somehow, so therefore I tried.
Disabling the blend as stone density fixes it mostly, but still you can get odd shapes. Perhaps a new seed might help, but it could also make it worse, difficult to say.
I don't know (yet) how useful the displacement tolerance setting in the planet-node is for this. None to very little is explained about this so far.
Perhaps changing it with tiny amounts could help, but it's really a wild uneducated guess.

Martin
Title: Re: fractal artefacts?
Post by: RArcher on July 28, 2009, 04:35:16 PM
The only help i've found with the displacement tolerance in the planet node is when parts of the image are not rendering at all or getting cut off like this:  http://forums.planetside.co.uk/index.php?topic=5553.msg58325#msg58325

My guess for your problem would be as Martin suggested playing with the seed until you get a mostly clean set of stones.