how can i get smooth mountains like in this pic - http://www.planetside.co.uk/gallery/v/tg2gallery/saurav_subedi_Dunes.jpg.html
That render was done by me. I used World Machine (dune macro') to create the basic terrain shape and added the wind ripples via a mixture of an image map shader and TG2 own erosion settings. Hope that helps.
thanks :)
I wonder if it would be possible to make sand dunes by placing a Lake with some large waves, no reflections, with a shader that would give it a sandy color. After all, dunes are created by winds and waves in lakes are created by winds -- just a thought!
Quote from: trailgirl on February 05, 2007, 05:36:29 PM
I wonder if it would be possible to make sand dunes by placing a Lake with some large waves, no reflections, with a shader that would give it a sandy color. After all, dunes are created by winds and waves in lakes are created by winds -- just a thought!
Try it out :D. I am sure with experimentation it could happen!
neat idea, try it and tell us if it works.
Regards,
Will
Quote from: trailgirl on February 05, 2007, 05:36:29 PM
I wonder if it would be possible to make sand dunes by placing a Lake with some large waves, no reflections, with a shader that would give it a sandy color. After all, dunes are created by winds and waves in lakes are created by winds -- just a thought!
I was wondering about a way to create dunes, and I came up with this: why have a power fractal generate the terrain? Can I use a water shade to generate terrain that will have properties of water? After testing, you can, in fact, use a water shader to generate terrain. It's pretty sweet. Here's an early, early render of just the sand dunes I am working on, along with a picture of the nodes.
those came out well, glad it works :)
Regards,
Will
how do you export a terrain from world machine into terragen2?
just use the old terragen format
regards,
Will
it only lets me save it as - tmd :(
are you going from world mechine to TGTP or the other way around?
Regards,
Will
world machine to tg2.
save it as terragen file and then you can import it in TGTP I think into a heightfield but im not totaly sure all go check.
EDIT: yea it goes into the HEIGHTFEILD LOAD. or at least thats what worked for me, try it and tell me if it worked.
Regards,
Will
they won't let me save it as a terragen file :) only as a .tmd :)
woops edited instead, look above for my awnser.
Sorry,
Will
nno, only allows tgd files. i have the technology preview, free version btw.
eplain what you are doing. What Im saying is right-click choose heightfield operator then go up to the top and choose heightfield load then go into that and choose the exported .ter file.
Regards,
Will
john, to export a ter from world machine double click on your height output device in the workspace, the red rectangle, that should bring up heightfield file output options. Select terragen ter, set your save location, and then click write output to disk( Very important or file won't be written). The file save in the main menu is for saving WM projects in tmd format for use in WM. SeerBlue
thats not possible .... there must be option i think 16bit=> .ter
here you go...not perfect dunes but preety close....
Quote from: dhavalmistry on February 06, 2007, 06:52:15 PM
here you go...not perfect dunes but preety close....
Great dune formations.
Rich2 posted a very useful file in the shared files section of this forum over here:
http://forums.planetside.co.uk/index.php?topic=685.msg5898#msg5898
This wil explain how to create ripples WITHIN TG2, thus without World-Machine.
I think adding them to this terrain would result in great realism!
Good luck!
Martin
dhavalmistry
good effort.,, all it needs is for the dune slope to not bee so steep and it would doo nicely as dune + some fake stone shaders for sand texture....
I hit on an alternative idea for linear sand dunes which would make nice ripples if toned down.
It can be found here..
http://forums.planetside.co.uk/index.php?topic=706.0
Ignore that the discussion is about a bug, the problem its actually caused by the power fractal settings used to make the larger landscape features and sand look.
The Water Shaded just uses a Power Fractal type shader to create the shapes of water and adds reflection and a few water-specific controls (patchiness, etc.). There is little or no value in trying to use a water shader to make terrain since most of the same controls and more are available in a simple Power Fractal. It's just a matter of finding the right settings. Try Ridged Multi-Perlin and a low number of octaves for example...
- Oshyan
Here are some quick power fractal dunes.
nice, may I suggest putting a fake stone shader with very very smalls stone to make it have a sandy texture.
regards,
Will
I've added some very small fake rocks here. The difference is relatively subtle (although the color is brighter). It probably needs a little more tweaking but here it is none the less. :D
I think it looks nice, they do seem to make it brighter ut now by much though.
Regards,
Will
if you click on heightfield shader you can save as .ter what you are trying to do is save a node clip file which is the .tmd
Excellent work nvseal!
This is one of those ideas I've been wanting to try but haven't had the time.
You got it perfectly imo.
-§ardine