Hi,
I've been working on a render manager which splits the rendering of a single scene across several machines. At this point in time it's not much more than a proof of concept with a very crude interface. I was just wondering if there is enough demand to carry on the development to make it more suitable for general use.
Current features include
- No need to write scripts
 - Automatic stitching of the final image
 - Should work over the Internet (I have not tested this yet)
 - Windows only at this stage
 
Please reply to this post or send me a PM if you think I should carry on with my development.
Thanks for your time.
			
 
			
			
				Very definitely keep working on it, sounds great :)
Feature request: It really must be able to stitch together Terragens .exr output.
Thanks
Richard
			
			
			
				yes :)
do you mind if I ask how you are stitching the regions together? 
			
			
			
				Yes! Please develop this! Have you written the code in such a way that it could be easily ported to the Mac? (No Windows-specific libraries, just C/C++ or something?)
			
			
			
				Yes please.  It could be very useful.
			
			
			
				@cyphyr - I had to look up what the EXR file format was  :) - it looks a tad more complex than bitmaps, so I'll be sticking to those whilst I get the code up to scratch.
@goldfarb - I'd like to keep that secret for a while until I'm sure it actually works correctly with all images. The way I'm doing it is very simple, but can be a little time and memory intensive. Once I'm sure it is bulletproof, then I'll be happy to share how it works.
@old_blaggard - the code is written in C# so cannot be ported easily to the Mac. I have written OSX code before and should be able to port it over. However, I want to get the basics right first so will be concentrating solely on Windows initially.
Now I just need to think of a cool name...  :D
			
			
			
				I do believe the open source ImageMagick image library supports OpenEXR, as does the FreeImage library which TG2 uses: http://freeimage.sourceforge.net/
So it shouldn't be too hard to add support, in theory. :)
- Oshyan