Planetside Software Forums

General => Image Sharing => Topic started by: Tangled-Universe on August 10, 2009, 02:22:09 PM

Title: Sea of Clouds
Post by: Tangled-Universe on August 10, 2009, 02:22:09 PM
Aborted this render because I had no patience anymore and thought this could need some improvement.
Took 11 hours to render: detail 1, AA 6 and GI 2/2. Atmo samples were 80 and all the cloudlayers have a quality of 1.2.
The render-cache artifacts are obvious and the light drop-off is something which needs improvement, though I masked it a bit in post.

The main cloudlayer is from Stephen (nvseal) and the big cumulusses are from Frank.
Once I have sorted this out the way I like I might think of rendering it for print, since I have nothing at my wall yet.

Cheers,
Martin
Title: Re: Sea of Clouds
Post by: Naoo on August 10, 2009, 02:34:46 PM
Hi

It's just beautiful!


ciao
Naoo
Title: Re: Sea of Clouds
Post by: littlecannon on August 12, 2009, 06:01:33 PM
Nice, I like it... reminds me of looking out a plane window.
Title: Re: Sea of Clouds
Post by: Gannaingh on August 12, 2009, 08:32:58 PM
Awesome! I'm definately getting nvseals's packages when they are available on NWDA.
Title: Re: Sea of Clouds
Post by: RArcher on August 12, 2009, 08:34:00 PM
Martin,  Really like the soft puffy clouds, but the big dense ones just aren't working for me.  I think they are just too packed together.
Title: Re: Sea of Clouds
Post by: Tangled-Universe on August 13, 2009, 04:12:48 AM
Quote from: RArcher on August 12, 2009, 08:34:00 PM
Martin,  Really like the soft puffy clouds, but the big dense ones just aren't working for me.  I think they are just too packed together.

Thanks, indeed! I'm trying to get just some cumulusses here and there but that's pretty hard because reducing the coverage of the fractal greatly affects the cloudshapes and also blending the fractal with another one gives strange edges. Perhaps I have to use a couple of distance-shaders, but for the moment I'll try something procedural.

Martin
Title: Re: Sea of Clouds
Post by: Henry Blewer on August 13, 2009, 05:10:08 AM
I am always amazed reading these threads. Everyone pushes their skill levels; trying out new methods. I am also amazed by the results. 8)
Title: Re: Sea of Clouds
Post by: rcallicotte on August 13, 2009, 08:37:22 AM
Very good, TU.  Looks real, like from an airplane.  Excellent lighting.
Title: Re: Sea of Clouds
Post by: domdib on August 13, 2009, 08:54:21 AM
To me, the cumuluses look significantly greyer than the other cloud layer - I would crank up the white a little.
Title: Re: Sea of Clouds
Post by: Tangled-Universe on August 13, 2009, 11:19:18 AM
Quote from: domdib on August 13, 2009, 08:54:21 AM
To me, the cumuluses look significantly greyer than the other cloud layer - I would crank up the white a little.

I reduced the fake internal scattering a bit in the cumuluses so I might increase it again.
The values for the fractal as you refer to as the white are the same as the other cloudlayers.
This way with the right settings I can get perfectly matched lighting.
You spotted correctly that this needs some more work.

Martin
Title: Re: Sea of Clouds
Post by: Saurav on August 14, 2009, 06:33:57 AM
While I agree with Ryan mostly on this, still pretty impressive to look at.
Title: Re: Sea of Clouds
Post by: inkydigit on August 14, 2009, 08:07:26 AM
looking promising Martin, though the Cumuli, need some spacing!
Title: Re: Sea of Clouds
Post by: Oshyan on August 23, 2009, 11:06:45 PM
Hmm, must be something wrong with me. I like it the way it is and can't see any cache artifacts. ;D

- Oshyan