Planetside Software Forums

General => Image Sharing => Topic started by: folder on August 15, 2009, 07:41:51 PM

Title: evolution of a scene - thanks TU and Njeneb
Post by: folder on August 15, 2009, 07:41:51 PM
some time ago I asked for displacement help with a mesa that Njeneb has gracisouly given me.(pict 1)  TU responded with some displacement and structual advice. (pict 2) later I used Njeneb's vorioni's clip in the file (pict 3) and (pict 4) is a combination of TU's wall setup and Njeneb's vorioni clip - still trying to figure out some things there - most llikely compute normal and terrain.  any comments appreciated.

david
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: folder on August 15, 2009, 07:46:03 PM
here are 3 and 4
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: CCC on August 15, 2009, 07:47:03 PM
That looks good so far. There is a sense of eroded rock i see and the angled strata seems to blend very well into the regular rock. I think all it needs is some embedded smaller rock layers in clusters flowing along with the strata and some more color but keep the color harmonious.
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: aymenk2003 on August 15, 2009, 08:32:26 PM
well I think that the pic 3 is the best and is far from comparison with the others ...
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: CCC on August 15, 2009, 08:41:41 PM
A mixed terrain with features from both pic 2 and 3 could work well. That way you have two types of strata if there is a way to mix the variants in different locations with the strata types.
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: Henry Blewer on August 15, 2009, 08:59:54 PM
I am just glad that my voronoi experiment yielded something useful. I can use the node functions, but I am still guessing how they do what they do, mostly clamp functions.
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: aymenk2003 on August 15, 2009, 09:10:58 PM
Quote from: njeneb on August 15, 2009, 08:59:54 PM
I am just glad that my voronoi experiment yielded something useful. I can use the node functions, but I am still guessing how they do what they do, mostly clamp functions.
Your voronoi used in the Pic3 has given an interesting image ... I wonder how folder did use it ???
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: folder on August 15, 2009, 09:55:06 PM
Well guys here is the tgc file. all i really did was append his file to an ready created terrain and play with the settings to get visible results. i think maybe fractal bu 01 is

david
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: folder on August 15, 2009, 10:30:23 PM
i just did a check and the placement of the fractal shader between compute normal and terrain may be the prime reason. in picture 4 i had removed it

david
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: Henry Blewer on August 15, 2009, 11:13:12 PM
A mix between pics 3 and 4 would be cool. Maybe use some smaller displacement. Try stretching the displacement to 1.3 on the x and z axis.
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: efflux on August 16, 2009, 03:56:17 AM
4 has some nice eroded looking shapes.
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: folder on August 18, 2009, 12:44:49 PM
here is an update
Title: Re: evolution of a scene - thanks TU and Njeneb
Post by: Henry Blewer on August 18, 2009, 02:08:15 PM
That's got it on the rock. The cloud edges seem too hard. Try reducing the cloud density.