An easy one, kind of.
My Giza.ter used with 'stepped' interpolation method in the heightfield shader. Also, a double atmosphere for the lower haze.
Really just something to test out my sand(wip) on.
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Beautiful. Again.
Is there gold in them? Nice step effect....
Hi
Excellent done (second Atmo is cool).
I like it!
ciao
Naoo
The steps on the pyramid seem too hard, but I don't know if that can be helped. It would lose the definition of the rest of the pyramids stone layers. Beside that, I think this is a very cool render, visually and technically.
Great mood and atmosphere!
Cheers. I could use fractal detail in the heightfield shader to distort the edges but it really gives a lot of errors when the 3D preview tries to render it, I think, put simply, the fractal detail is confused by the hard steps of 90 degrees. I can't remember the actual error. I'll test it again...
The hard steps are only visible on the left side of the image. Would more haze just 'smooth' things? It would not be hard to change and test.
Very nice! Some (or a lot of) erosion would be fantastic, though.
i have my eye on those nice golden pyramids....... ;)
Quote from: dandelO on August 19, 2009, 06:12:26 PM
Cheers. I could use fractal detail in the heightfield shader to distort the edges but it really gives a lot of errors when the 3D preview tries to render it, I think, put simply, the fractal detail is confused by the hard steps of 90 degrees. I can't remember the actual error. I'll test it again...
Say the heigth (h) of is 20 m:
f = floor(h)
g = h - f
s = soft_step(g) + f
the you have softs steps.