Planetside Software Forums

General => Terragen Discussion => Topic started by: rcallicotte on February 07, 2007, 12:31:08 PM

Title: Objects to Convert for Plants, Trees, and Rocks
Post by: rcallicotte on February 07, 2007, 12:31:08 PM
Using DAZ|Studio (it's free), you can convert the following into objects that can then be used in TG2.

http://www.runtimedna.com/mod/bcs/index.php?TopID=2034


Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Tangled-Universe on February 07, 2007, 01:30:47 PM
Thanks for the tip!
There are some nice models for sale and cheap as well :)

Especially the moss clumps for close up fake stones :)
I'm wondering if you can put those clumps (using a tgo reader) on top of a fake stones shader and also be able to control the slopes etc. using a distribution shader.
Let's try that when I'm back home :)
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: rcallicotte on February 07, 2007, 01:33:47 PM
I'm not sure.  I haven't done as much with these as with others.  But, I know these are objects and not just 2D placards.  I'm pretty sure all of these on this page (of those I have and remember) have distinct textures, so it seems possible.
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Angealus on February 07, 2007, 01:43:40 PM
 ;D  Excellent tip Calico!

Just wish I had the funs to purchase them.

As for DAZ, will that convert any object into a format available for import into TG2?
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: FrankThomas on February 08, 2007, 09:22:00 AM
you can export anything as a .obj file from DAZ but bear in mind the 16 shader limit on the import. 

(I know because I tried it :) )
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: rcallicotte on February 08, 2007, 10:35:36 AM
Frank is correct.  D|S seems to be very good at exporting objects from various formats.  As far as the 16 texture limit, I hope that is corrected with the next update to TG2.  Still, it's something to keep in mind.  I lucked out and found a mech that had exactly 16 textures in the MTL.
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Tangled-Universe on February 09, 2007, 06:02:26 AM
Oh man, this is a real bummer:
I registred on rDNA and placed the moss clumps in my bucket, went for checkout..creditcard expired last month haha...what a bummer  ;D

Martin
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Volker Harun on February 09, 2007, 08:58:01 AM
Martin: Make a population of rocks and give these a grass-texture - this is gorgeous!  8) 8) 8)

Volker Harun
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: moodflow on February 09, 2007, 09:39:06 AM
Voulge,

Is this using the DAZ stuff, or just rocks with a grass texture on it?
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Volker Harun on February 09, 2007, 09:46:33 AM
Just rocks with grass-texture.
See the attached tgd-file (with its original version-cue-name  ;D ;D ;D )
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: rcallicotte on February 09, 2007, 01:33:19 PM
Cool.
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Tangled-Universe on February 09, 2007, 04:24:08 PM
Yeah that looks really great  ;D
I was just interested in the moss clumps because of close up shots.
Thanks for sharing your file, it looks convincable :)

Martin
Title: Re: Objects to Convert for Plants, Trees, and Rocks
Post by: Dark Fire on February 11, 2007, 03:42:23 PM
Wow! Those rocks with the grass texture are amazing!