Using DAZ|Studio (it's free), you can convert the following into objects that can then be used in TG2.
http://www.runtimedna.com/mod/bcs/index.php?TopID=2034
Thanks for the tip!
There are some nice models for sale and cheap as well :)
Especially the moss clumps for close up fake stones :)
I'm wondering if you can put those clumps (using a tgo reader) on top of a fake stones shader and also be able to control the slopes etc. using a distribution shader.
Let's try that when I'm back home :)
I'm not sure. I haven't done as much with these as with others. But, I know these are objects and not just 2D placards. I'm pretty sure all of these on this page (of those I have and remember) have distinct textures, so it seems possible.
;D Excellent tip Calico!
Just wish I had the funs to purchase them.
As for DAZ, will that convert any object into a format available for import into TG2?
you can export anything as a .obj file from DAZ but bear in mind the 16 shader limit on the import.
(I know because I tried it :) )
Frank is correct. D|S seems to be very good at exporting objects from various formats. As far as the 16 texture limit, I hope that is corrected with the next update to TG2. Still, it's something to keep in mind. I lucked out and found a mech that had exactly 16 textures in the MTL.
Oh man, this is a real bummer:
I registred on rDNA and placed the moss clumps in my bucket, went for checkout..creditcard expired last month haha...what a bummer ;D
Martin
Martin: Make a population of rocks and give these a grass-texture - this is gorgeous! 8) 8) 8)
Volker Harun
Voulge,
Is this using the DAZ stuff, or just rocks with a grass texture on it?
Just rocks with grass-texture.
See the attached tgd-file (with its original version-cue-name ;D ;D ;D )
Cool.
Yeah that looks really great ;D
I was just interested in the moss clumps because of close up shots.
Thanks for sharing your file, it looks convincable :)
Martin
Wow! Those rocks with the grass texture are amazing!