Planetside Software Forums

General => Open Discussion => Topic started by: inkydigit on August 27, 2009, 09:07:59 AM

Title: mesa-arch
Post by: inkydigit on August 27, 2009, 09:07:59 AM
http://www.lighttheexpedition.com/photos/slideshow/ss-mesa-arch.jpg (http://www.lighttheexpedition.com/photos/slideshow/ss-mesa-arch.jpg)
this one caught my eye/imagination....oh for a procedural arch node!
Title: Re: mesa-arch
Post by: old_blaggard on August 27, 2009, 11:55:14 AM
Very nice image!
Title: Re: mesa-arch
Post by: CCC on August 27, 2009, 01:53:00 PM
Vue can do arches all day long.  :'(  We need something like this in terragen 2 of course. Also some more erosion nodes would help as there is a TON of those visible process' out there. That and some type of chipped/chiseled noise function for the rock faces.
Title: Re: mesa-arch
Post by: Oshyan on August 27, 2009, 11:12:35 PM
Erosion is possible on heightfields in TG2, but not other surfaces (procedural). No other app has so far broken that limitation. The only ways I know of in Vue to do "arches" are metablobs ("hypertexture), sideways terrains (one side is always flat, you can stick 2 together, takes a bit of fiddling to make it look ok), or 3D objects. TG2 can do arches with 3D objects as well, of course. I think the displaced metablobs approach is probably the best, and it's something I'd like to see in TG2 at some point as well.

- Oshyan