http://www.lighttheexpedition.com/photos/slideshow/ss-mesa-arch.jpg (http://www.lighttheexpedition.com/photos/slideshow/ss-mesa-arch.jpg)
this one caught my eye/imagination....oh for a procedural arch node!
Very nice image!
Vue can do arches all day long. :'( We need something like this in terragen 2 of course. Also some more erosion nodes would help as there is a TON of those visible process' out there. That and some type of chipped/chiseled noise function for the rock faces.
Erosion is possible on heightfields in TG2, but not other surfaces (procedural). No other app has so far broken that limitation. The only ways I know of in Vue to do "arches" are metablobs ("hypertexture), sideways terrains (one side is always flat, you can stick 2 together, takes a bit of fiddling to make it look ok), or 3D objects. TG2 can do arches with 3D objects as well, of course. I think the displaced metablobs approach is probably the best, and it's something I'd like to see in TG2 at some point as well.
- Oshyan