I was trying out a little idea I had, based on some 3DMark scenes.
So I rendered 2 small 30 frame animations, of coloured lights moving across the screen like fairies.
They are not small enough to post here, but I was able to attach them to a post on Ashundar/Terragen.org.
http://www.terragen.org/index.php?topic=4737.msg37853#msg37853
The difference between the animations is 'visible object' of the light sources enabled or disabled.
Let me know what you think...
I couldn't find the animations. Would you (or can you?) give us a direct link?
it is a bit short for me to give you some feedbacks...
Quote from: calico on August 28, 2009, 02:00:07 PM
I couldn't find the animations. Would you (or can you?) give us a direct link?
Sure, I fixed some things on my site so I can put stuff on my server again and view it in a directory online.
Fairy Anim 0.1.avi (http://rj.terrabits.eu/files/Fairy%20Anim%200.1.avi)
Fairy Anim 0.2.avi (http://rj.terrabits.eu/files/Fairy%200.2.avi)
Quote from: Seth on August 28, 2009, 02:29:25 PM
it is a bit short for me to give you some feedbacks...
Well, the feedback I need right now is, after replaying it a few times, what would you prefer, visible objects enabled or disabled?
Looks beautiful! I'd say enabled.
enabled.
cool, enabled for sure, and some going across the water!!! :)
Enabled. And if you have little doubts yourself, you could still keep them enabled and reduce their sizes a bit. But for now, I definitely prefer the one with objects enabled.
Cheers,
Martin
i agree with Martin and will try to reduce their size (of the object only, the light is very good)
Quote from: inkydigit on August 28, 2009, 03:20:55 PM
cool, enabled for sure, and some going across the water!!! :)
I was thinking of that too. The yellow one already heads towards the water!
When I reduce the object size, it shouldn't be less than half it's current size, right?
Hi
Sweet and realy beautiful!
Now You need some Wind for the grass,
but I don't know how this could be possible.
ciao
Naoo
Quote from: Mohawk20 on August 28, 2009, 04:29:07 PM
Quote from: inkydigit on August 28, 2009, 03:20:55 PM
cool, enabled for sure, and some going across the water!!! :)
I was thinking of that too. The yellow one already heads towards the water!
When I reduce the object size, it shouldn't be less than half it's current size, right?
Yes indeed, exactly what I had in mind for the size!
agree with Naoo for the wind....
this is the number one problem with terragen vegetation.
it's impossible to get a nice animation with closeup and long grass.
the world is not static... :P
Yes, well, it could be a very calm night.
Wat bothers me more is that the water is static in the anims. In the past, TG2 had an option to have a different seed for the water in every frame, so the water was moving per default.
Now I have to find out how I can make the water move just a little, but still be realistic.
did you try to "warp" it ?
Quote from: Seth on August 29, 2009, 03:25:42 AM
did you try to "warp" it ?
Haven't tried anything yet, rendering some GroBoto scenes first (see this tread (http://forums.planetside.co.uk/index.php?topic=7367.0)).
After the next render I'm going to fiddle with this scene some more...
Changing the seed every frame would create just random crazyness. I would suggest trying a Transform Shader, using the Translate settings, and perhaps also adjusting some of the other water shape settings (depends on how you're setting it up).
- Oshyan
yes the seed changing is bad looking but what about using some warping ? what do you think Oshyan ?
Yes, warping could work, although realistic motion would involve translation as well.
- Oshyan
If you translate the shader in the Y direction, this animates the texture in an interesting way as the plane intersects the 3D noise function in different places.
Matt