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General => Terragen Discussion => Topic started by: Taltan on February 07, 2007, 02:33:26 PM

Title: Background image
Post by: Taltan on February 07, 2007, 02:33:26 PM
Hi

I was testing out starfield in TGTP by using a starfield image and stick it on the background node. However, I decided that the stars were boring and I procured a much more advanced starfield image with different sized stars and shapes. But the image is inrecognizable when I apply it to the background. My initial though was that the image somehow got compresses to fit in the background sphere, so I increased the radius of the sphere, but to no avail. So, how can I use a more detailed image?
Title: Re: Background image
Post by: rcallicotte on February 07, 2007, 03:10:36 PM
How are you creating your background?  Are you using the Default Shader?

Title: Re: Background image
Post by: Taltan on February 07, 2007, 03:44:13 PM
I am indeed using the default shader. I applied the image to the Colour image and Luminosity image (as stated in the starfield tutorial).
Title: Re: Background image
Post by: rcallicotte on February 07, 2007, 04:18:14 PM
Did you turn the Luminosity to 10?
Title: Re: Background image
Post by: Taltan on February 07, 2007, 04:28:09 PM
Yes, and diffuse to 1. But that is not the problem. Look at the attached image. It shows my original picture on the left and you can see how it turns out when rendered. The origianl picture is 1366x1035 if that is of any importance.
Title: Re: Background image
Post by: rcallicotte on February 07, 2007, 04:38:00 PM
I've seen this.  It has to do with either your settings (check all of them) in your Default Shader or how you've linked the Default Shader into where the Background Shader once was.

I know this works with as large as 1600X1200, since I've done it.
Title: Re: Background image
Post by: Will on February 07, 2007, 04:38:05 PM
way it your quality at?

Regards,

Will
Title: Re: Background image
Post by: Taltan on February 07, 2007, 04:46:09 PM
I am rendering with 0.4 quality.
I connected the Default Shader node into Surface Shader in the internal network of the Background node. All the default shader settings are equal to that of the starfield example.
Title: Re: Background image
Post by: Will on February 07, 2007, 04:47:26 PM
you may want to try increacing your quality, when I do orbital shots I use at least 1.

Regards,

Will
Title: Re: Background image
Post by: Taltan on February 07, 2007, 04:51:03 PM
Increasing the quality did not do any good. Also, I am not doing orbital render. The camera is at ground level.
Title: Re: Background image
Post by: Will on February 07, 2007, 05:13:58 PM
hmm well, it it just this image? I had the same problum a while back with  piture of a nebula im trying to remember how I fixed it.

Regards,

Will
Title: Re: Background image
Post by: Taltan on February 07, 2007, 05:16:33 PM
No, not just this image. It seems that the problem is persistant with detailed images. Since I have no problem with getting a good result with a simple starfield image. If you are able to remember I would really appreciate it :)
Title: Re: Background image
Post by: Will on February 07, 2007, 05:35:50 PM
could you post the image file so I could play around with it please?
Regards,

Will
Title: Re: Background image
Post by: Taltan on February 07, 2007, 05:43:28 PM
http://antwrp.gsfc.nasa.gov/apod/image/0407/cygnus_cannistra_big.jpg (http://antwrp.gsfc.nasa.gov/apod/image/0407/cygnus_cannistra_big.jpg)
Title: Re: Background image
Post by: Will on February 07, 2007, 05:46:53 PM
thanks I get on it now.

Regards,

Will
Title: Re: Background image
Post by: rcallicotte on February 07, 2007, 06:34:14 PM
Make sure your Opacity is set to 1, too.

Another thing, which looks exactly like what you've done - make sure on the Images tab that the Image Projection is Through camera.
Title: Re: Background image
Post by: Taltan on February 08, 2007, 03:31:59 AM
Thank you calico! Setting the Image Projection to Through camera fixed it. Can you explain why this has to be?
Title: Re: Background image
Post by: rcallicotte on February 08, 2007, 07:13:47 AM
Only explanation I can figure out is that the way you see the image in the preview window is how the background will be perceived.  Not very technical, indeed.   :P
Title: Re: Background image
Post by: disciplus59 on February 08, 2007, 08:34:54 AM
when you use the projection camera, the picture is project like that on the world.

(http://axvaude.free.fr/temp/terragen/tuto_strates/tuto_strate13.jpg)
Title: Re: Background image
Post by: Angealus on February 08, 2007, 08:51:58 AM
Here's my try at it. Just did a quick render with quality of 1.
Title: Re: Background image
Post by: rcallicotte on February 08, 2007, 10:37:10 AM
Coooool.