I was playing around with the default shader on wavefront objects. This is an attempt. It's not what I had in mind. Any thoughts?
http://farm4.static.flickr.com/3431/3870650502_6868942f7f_o.jpg
What did you have in mind ... ?
richard
I wanted a very reflective surface. So, I changed the reflectivity setting to 0.487 (slider) and it seems to have just made color variation (the darker areas). I also used quite a bit of Ambient Occlusion, 1.34.
Using Blender, a surface with this much reflectivity reflects a lot of the surrounding objects and background. Does this need to be 0.9 or something for a similar effect?
this one is really good ...clear color and nice water surface...
NKAID...
I´m not sure, but I think if you want to see reflections of you environment you need the reflective shader, specularity in the default shader only makes highlights. I use 0.3 for leaves, if that gives an idea.
Best Regards,
Jan
Njeneb, see this thread: http://forums.planetside.co.uk/index.php?topic=7389.0
As Matt explains, it's actually the index of refraction you need to fiddle with. When I made a plane with a reflective shader to imitate a still lake, the reflectivity was 1, and the index of refraction was 6. You may also have to turn ray traced reflections on - can't remember.
Ah! Now things are coming together. I keep thinking in terms of 3D modeling. Terragen 2 handles it's shaders differently, hence the power of the shaders.
Thanks!
I have figured out multiple surface/materials. Now onto projection and UV wrapping...