hi
In the attached file I'd like to render the Plan01 object with the reflection of the heightfield but I want to turn the visibility of the terrain off...resulting in just the plane matted by the terrain...
the heightfield has no "visible to camera" or "enable primary" parametrer...
any advice?
thanks
*note this file is just a junk file I use for testing out stuff, pay no attention to any of the settngs etc...
I don't think it's possible. What are you eventually trying to achieve? Maybe there's another way.
Frank
Render the terrain. (No atmosphere? Turn off the atmosphere.)
Start a new terrain. Move the camera into space, so nothing but black is rendered. Copy the camera's coordinates. Load the object. Paste camera's coordinates to the object coordinates. Move the view back so the object shows up in the preview how you want it.
Now, use the default shader on the object. Load the terrain image into the color channel. You'll want to set it to Camera Projection. The color can be influenced by adding a shader to the blending input. This should work, but it's not a true reflection like you wanted.
thanks...
I'm trying to design a workflow that makes sense for our studio...
we never render a flat scene - we always render separate elements for compositing.
I don't think rendering a separate terrain with camera projection will work as well as simply making a new surface shader for the terrain set to black with 0 reflectivity etc and a white surface shader for the water to create a 3rd element as a matte for the water (the plane01 object in this file)
so you'd have:
terrain render - no water
terrain + water (with reflections)
black terrain + white water = matte element
this way you can control each element (CC etc) and also adjust the opacity of the water etc...
I'm trying to generalize all this so that there is a little manual work as possible...
forgive me if that's a dumb question, but is what you're describing here a solution to your problem?
Frank
I think so...but it's pretty cumbersome...
I was hoping there was something I had overlooked...