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General => Image Sharing => Topic started by: Dune on September 03, 2009, 01:45:16 PM

Title: Burial Grounds
Post by: Dune on September 03, 2009, 01:45:16 PM
A new day, a new image. This has been commissioned; a Stone Age burial ground. A few image maps for the various displacements and distributions (even the poles), 7 pops of homegrown trees, a cart, sheep made in XFrog. No afterwork yet. It still has to be rendered big size and higher detail (this was 1800 wide, set @ 0.5 and AA 5), and needs some people painted in, but first I want to find out why this one tree is missing its trunk. This sometimes happens. Any ideas? Any other comment?

---Dune
Title: Re: Burial Grounds
Post by: RArcher on September 03, 2009, 01:55:45 PM
As always, I love the work you've done with your road masks and all the small details scattered around.  If you do a crop render of the tree with the missing trunk does it render correctly?
Title: Re: Burial Grounds
Post by: Henry Blewer on September 03, 2009, 02:30:43 PM
I think this looks fine. I think adding the cart was a great idea; nice way to show the scale. I am not a pro-archaeologist, but this looks more like cattle country to me. I think sheep were mostly in hilly areas, where cattle were/are more difficult to manage/drive. I guess it really comes down to where the location is, and the economy which was supported.

There, I've stuck my foot in my mouth. Looks fine really.
Title: Re: Burial Grounds
Post by: Seth on September 03, 2009, 02:52:37 PM
nice looking so far !
too bad for the missing trunk. :(
as Ryan said, what happen when you do a crop render ?
Title: Re: Burial Grounds
Post by: FrankB on September 03, 2009, 03:42:18 PM
I love this work. You're awesome with TG2!

Frank

PS: I would just paint that bastard tree trunk in ps
Title: Re: Burial Grounds
Post by: domdib on September 03, 2009, 04:36:12 PM
It is superbly detailed, as ever. The only thing that niggles a little with me is the slightly purplish shader (soil? veg?) - but that just might be my monitor :)
Title: Re: Burial Grounds
Post by: Henry Blewer on September 03, 2009, 06:24:44 PM
I think the purplish color is either the new lilac plant, or a type of heather. Some kind of Highland plant anyway.
I think it fits.
Title: Re: Burial Grounds
Post by: Tangled-Universe on September 03, 2009, 06:54:35 PM
Just another fine piece of work, very nice!
I wouldn't bother the purplish color, looks realistic enough for me :)
The tracks are well done, nice masking work!

Martin
Title: Re: Burial Grounds
Post by: buzzzzz1 on September 03, 2009, 11:01:11 PM
Really looking good so far. How long did it take you to dig those post holes?  ;)
Title: Re: Burial Grounds
Post by: Oshyan on September 04, 2009, 01:10:40 AM
I love the little paths and the details you always add to your images. This is shaping up nicely. :)

- Oshyan
Title: Re: Burial Grounds
Post by: Dune on September 04, 2009, 03:25:01 AM
Thanks for your comments, guys. The purple is blossoming heather. As it happens we live near a nature reserve with many acres of the stuff, which is blazing purple each fall. Even more so than here. This is a mix of rough grass and heather. The heather is made of little fake rocks and displacements, was quite tricky to get it to mimic the rough heather structure.

Yes, it's easy to paint in the tree trunk, but I just wondered why it happens. I'll make a crop render.

It may look like cattle country, but this is Holland. We had these rough areas (heather, grass, swamps) where people had herds of sheep rather than cattle. The shepherd has to be drawn in in afterwork. This is based on archeological finds of the hills and circular trenches, so an 'exact' replica of what it might have looked like back then. Nobody knows why these lines of poles were there, perhaps some kind of worship thing. I made a huge black image in PS to get the dots as precise as possible, and attached a displacement shader.

---Dune
Title: Re: Burial Grounds
Post by: Henry Blewer on September 04, 2009, 04:13:08 AM
Thanks for letting me know where the place is. Is there a specific time? Roman perhaps? This image really piques my curiosity. I just finished a translation of Julius Caeser's account of his campaigns in Gaul and Britain.
Title: Re: Burial Grounds
Post by: littlecannon on September 04, 2009, 04:15:27 AM
Top stuff Dune... the heather sets it off, we have similar scrub land in England. The tree pops right into the distance make the image work really well and the paths are spot on.
Cheers, Simon.
Title: Re: Burial Grounds
Post by: inkydigit on September 04, 2009, 08:54:10 AM
agree with LC...awesome stuff, I love the rings/mounds, and the path, and the heather , and the sheep...etc etc etc!!!