Not posted much lately, mainly been playing around with Glen5700's Fractalized Voronoi (thanks Glen), but was intrigued by Volker's Julia set (thank you Volker), and after a bit of tinkering came up with this:
C&C welcome.
cool, like some sort of giant sea slug, or alien.... :)
Yeah, I like it.
To be honest, when opening this thread I was prepared to get disappointed of the very first Julia by somebody .. nice to get proofed wrong by you.
I rellay like that the shape of the Julia is broken up and it keeps my eye searching and searching for patterns .. the colours are pleasing and the ice's surface has some nice details. :D
Why do so many people on this site have to be so creative? It's absolutely wonderful.
The ice is great - how did you do it?
The ice is fantastic. The fractal is cool. Honestly, I was surprised that nodes could make one. I've started hunting for good math books ;D
very very good !!!
the idea and the render are great :)
thats very nice!
Wow, thanks for all the positive comments guys, but I don't deserve them.
The set up is SO simple it's untrue. I'll post the .tgd on the shared area for you to play with. It's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
The "ice" is a con. It's just the water shader tweaked and placed over the right coloured layer that when viewed from above with the correct lighting gives the impression of ice.
The real cleverness about the image is Volker's Julia set.
If anyone uses this I'd love to see your results.
Impressive and groovy image :)
I'm confused though:
QuoteIt's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
QuoteThe real cleverness about the image is Volker's Julia set.
So are you somehow using both a procedural and image of a Julia set?
:)
Richard
Quote from: cyphyr on September 11, 2009, 06:47:35 AM
Impressive and groovy image :)
I'm confused though:
QuoteIt's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
QuoteThe real cleverness about the image is Volker's Julia set.
So are you somehow using both a procedural and image of a Julia set?
:)
Richard
Just the procedural Julia from Volker attached to a layer, with an image map over that layer.
The ice is "a con"! Shock horror! You mean, it's not... real?!
I think what you meant to say is, "The ice is yet another clever manipulation of TG2's amazingly flexible system for simulating the real world." Or something ;)
P.S. Thanks for sharing the file.
Quote from: domdib on September 11, 2009, 07:59:17 AM
The ice is "a con"! Shock horror! You mean, it's not... real?!
I think what you meant to say is, "The ice is yet another clever manipulation of TG2's amazingly flexible system for simulating the real world." Or something ;)
P.S. Thanks for sharing the file.
Yep, that's what I meant. ;D
@Volker What I don't understand is that if you remove/disable the water layer, you have a coloured Julia against a white background. What is controlling the white background?
;) Well, what is drawn white is the Julia ... the coloured inside are your surface shaders.
If you want to have the whitish area coloured, you should plug the Julia's output into a colour function :) :D
Very cool, haha, get it, cause the ice?!
Really very creative and bizzare.
you know what I see watching to this render ?
A big strange monster right under the surface of the water...
very freaky ! I really love it man !
thanks for the file too.
nice cool creepy render.
Quote from: Seth on September 11, 2009, 05:51:48 PM
you know what I see watching to this render ?
A big strange monster right under the surface of the water...
very freaky ! I really love it man !
thanks for the file too.
I know that creepy under the water monster feeling all too well......