Planetside Software Forums

General => Image Sharing => Topic started by: RArcher on September 12, 2009, 02:50:01 PM

Title: Cracked Ground
Post by: RArcher on September 12, 2009, 02:50:01 PM
I finally got around to messing with Frank's clip of cracks here: http://forums.planetside.co.uk/index.php?topic=6432.0 (http://forums.planetside.co.uk/index.php?topic=6432.0).  The camera for this render is sitting at about 400mm above the surface.  The Depth of Field was added in postwork.
Title: Re: Cracked Ground
Post by: domdib on September 12, 2009, 04:29:30 PM
Awesome surfacing - very convincing use of the cracks.
Title: Re: Cracked Ground
Post by: nvseal on September 12, 2009, 04:48:29 PM
Fantastic surfacing work.
Title: Re: Cracked Ground
Post by: Volker Harun on September 12, 2009, 05:17:14 PM
Yep ... very good and realistic surface!
Title: Re: Cracked Ground
Post by: mhall on September 12, 2009, 07:32:57 PM
Very nice. :)

Now you just need one hero flower fighting it's way up out of one of those cracks into the light ...

~Micheal
Title: Re: Cracked Ground
Post by: Mandrake on September 12, 2009, 08:39:20 PM
Come on man, you couldn't stick the one seedling in the crack?
as always...  Beauty!!
Title: Re: Cracked Ground
Post by: littlecannon on September 13, 2009, 04:48:30 AM
As gorgeous as cracked mud can be.... lovely surfacing.
Title: Re: Cracked Ground
Post by: Seth on September 13, 2009, 04:55:48 AM
very good surface !
Title: Re: Cracked Ground
Post by: Kadri on September 13, 2009, 05:43:28 AM
RArcher are you aware what you have done here? İ think you are   :D
Only the dof and maybe the artistic light choice would make some think of 3D. And this 2  things are realy subjektif.

For me this picture is so realistic.

Kadri.
Title: Re: Cracked Ground
Post by: cyphyr on September 13, 2009, 06:29:24 AM
Love the spec and reflection, I'm still unclear how you add them into a surface layer... clues ... :)
Richard
Title: Re: Cracked Ground
Post by: Kevin F on September 13, 2009, 06:38:22 AM
Excellent surface here, very convincing. I've had some good results with glen5700's fractalized voronoi method but must have a go with this one.
Title: Re: Cracked Ground
Post by: ra on September 13, 2009, 07:27:26 AM
Absolutely impressive work. I also like the DOF effect here.
Title: Re: Cracked Ground
Post by: cyphyr on September 13, 2009, 10:35:02 AM
Just figured out what it is :)
Its a macro close up view of the dried up coffee at the bottom of my mug  ;D
R
Title: Re: Cracked Ground
Post by: Naoo on September 13, 2009, 11:15:50 AM
Hi

Agree: Fantastic surfacing work!


ciao
Naoo
Title: Re: Cracked Ground
Post by: RArcher on September 13, 2009, 01:04:02 PM
Thanks for the comments everyone!  Richard,  if you simply plug a reflective shader into the child layer of your surface layer you will get the reflections. Specularity is all handled within the reflective shader.
Title: Re: Cracked Ground
Post by: rcallicotte on September 14, 2009, 09:15:14 AM
By cracky, that's stunning.   ;D
Title: Re: Cracked Ground
Post by: efflux on October 08, 2009, 04:04:35 PM
Excellent.