I finally got around to messing with Frank's clip of cracks here: http://forums.planetside.co.uk/index.php?topic=6432.0 (http://forums.planetside.co.uk/index.php?topic=6432.0). The camera for this render is sitting at about 400mm above the surface. The Depth of Field was added in postwork.
Awesome surfacing - very convincing use of the cracks.
Fantastic surfacing work.
Yep ... very good and realistic surface!
Very nice. :)
Now you just need one hero flower fighting it's way up out of one of those cracks into the light ...
~Micheal
Come on man, you couldn't stick the one seedling in the crack?
as always... Beauty!!
As gorgeous as cracked mud can be.... lovely surfacing.
very good surface !
RArcher are you aware what you have done here? İ think you are :D
Only the dof and maybe the artistic light choice would make some think of 3D. And this 2 things are realy subjektif.
For me this picture is so realistic.
Kadri.
Love the spec and reflection, I'm still unclear how you add them into a surface layer... clues ... :)
Richard
Excellent surface here, very convincing. I've had some good results with glen5700's fractalized voronoi method but must have a go with this one.
Absolutely impressive work. I also like the DOF effect here.
Just figured out what it is :)
Its a macro close up view of the dried up coffee at the bottom of my mug ;D
R
Hi
Agree: Fantastic surfacing work!
ciao
Naoo
Thanks for the comments everyone! Richard, if you simply plug a reflective shader into the child layer of your surface layer you will get the reflections. Specularity is all handled within the reflective shader.
By cracky, that's stunning. ;D
Excellent.