[attachthumb=#]
some object testing with the latest alpha(mac)version....I used distance shaders and eight populations - vegetation from walli, klas and lightning(big thanks!) building downloaded from turbosquid....thanks for taking time to view, comment or critique as these are always welcome and appreciated!
I like everything except the grass. I think it is too regular. Some places with traffic could be worn down. Weeds would be nice around the stones and against places of the the building. Maybe some areas of dryer grass would look good.
and I think it looks a bit underexposed. A good start though, hope you work some more on this scene.
Definitely a good start.
There's something wrong with the stones of the wall, though. It looks as if they are embossed in something. As if when viewed from the side, they would look like this:
++
++
++
++++
++++++
++++
++++
++++
++++++
++++
++
++
++
With a border, if you get what I mean. Quite weird.
Beside of Falcon's point, I would recommend to giv the rocks some fine displacments and to break up the lawn a bit (colour and density).
Else a fine composition, the details of the trees and the log are very good.
Volker
Interesting to see how the model has rendered. Without seeing the same render on a "non-alpha" version its difficult to say but it dose seem to "jump out" of the screen, better clarity etc. I agree with the others about the ground cover, grass and giving the ground some fine displacement.
:)
Richard
Actually on a second look I see there are some errors in the model. For some reason most of your stones have rendered wrong in the cottages. I have circled the ones where its half right/half wrong. Originally I thought this was intentional but I see it can not be now. If the stones were made with a beveling opperation in your original app maybe they got flipped . Simplest solution ... enable double sided polygons :)
LOL, Cypher has gone into teacher mode :D
I think you found all the spots. I did not notice them before. I was interested in the thatching on the roof actually. I need a texture for the model I am working on;thatch would look good for it.
Quote from: njeneb on September 22, 2009, 04:37:03 PM
LOL, Cypher has gone into teacher mode :D
Hehe, I do that sometimes, just tell me to shut up if I start squeaking the chalk on the board too much!
I did not comment on the roof as its bloody good, I've tried and failed to get decent thatch :(
;D
Richard
My texture I did in Corel Paint X2 did not work out, yet... I may be able to use Blender to make it better.
thanks for all the encouragement...I really appreciate it!....i agree about the grass, and as for the model, I am not sure where the problem lies, I don't know how to edit this in another 3d app.Richard, feel free to chalk away, i am all ears!! If I can fix the model somehow, I will definitely re-render this with the additional suggestions and changes...cheers all
Jason
Can you send me the cabin file? I may be able to do something. I doubt it will be awesome, but it may be good enough.
I think this is it: http://www.turbosquid.com/3d-models/maya-cottage/420104
Quote from: Klas on September 23, 2009, 03:02:01 AM
I think this is it: http://www.turbosquid.com/3d-models/maya-cottage/420104
thanks njeneb!...that'd be great, and klas, yes thatis the one!!
They want me to login. I belong to too many things now. The email drives me nuts. ::)
I'll download your picture. I can model this in Blender easily enough.
I've dl'd the model, (both lwo[8.14mb] & obj[6.62mb]) there's definitely something odd about it, Renders fine in preview in both Lightwave's modeler and Poseray but still blacks out some of the polys in TG.
I can email you the model to play with if you like
Richard
Yea Richard, do that please. I am curious why it renders funky. I also would like to try out some things before I finish the Blender to Terragen 2 tutorial. 8)
I looked at the model in Maya and cannot see an issue. The model is triangulated and the normals look correct.
I attached a few renders I did with a direct obj import. I did not try the 3ds version.
Hmm maybe the issue was with the lightwave export then...
Richard
more likely the alpha version I am using... ;)