Here's another thing to ponder over. Don't look at the horrible landscape, just at the 'missing' block. I don't know what caused it, it's not really important either, but I thought I'd post it anyway.
By the way, it's a test where I try to find out how to get one tree pop to change colour according to height. It works. Higher trees are snowed upon, the lower are just green. Another test I'm doing is to make one tree pop have different colours over a larger area. Might work, still testing.........
---Dune
It's only that you need to slide the one tile to is proper location. ;D
I do not know what this is. I have had the objects loose parts because of the camera clipping plane. This is a new one.
I have seen this myself...re-render a crop and pw it in?
I think you may have stumbled upon square wormhole technology ;D... I have not seen this one before, sorry.
Quote from: littlecannon on September 25, 2009, 11:46:20 AM
I think you may have stumbled upon square wormhole technology ;D... I have not seen this one before, sorry.
:D
now if could make my own square wormhole, it could be my ticket out... I'm stuck in my M.I.E. spacescape.....
What are the rendersettings and your machine specs?
Did you increase the subdiv cache?
Bug from seasons past. Which version are you using?
Curious if this happens on repeated renders in the same place...
- Oshyan
Render settings where quite high, actually; .65 and AA7, pre-arranged cache at 400, I use a dualcore at quite high GHz, rather a new machine (don't know the specs right now). Latest full edition TG, no animation. I'll see if it stays with other renders in the same circumstances. And see if I can fix it in a crop render. Will be continued...
ps. A wormhole would be nice, have a look in some other dimensions...