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General => Image Sharing => Topic started by: nvseal on September 28, 2009, 07:31:28 PM

Title: Some Soft Clouds
Post by: nvseal on September 28, 2009, 07:31:28 PM
I've been meaning to render this one for a while now and finally got the chance this weekend. It is more of a clouds study than anything but I rather like it.  ;D
Postwork in Photoshop.

(http://fc07.deviantart.com/fs50/f/2009/271/c/7/Terragen_Soft_Clouds_2_by_nvseal.jpg)

4000 * 2000 http://fc07.deviantart.com/fs50/f/2009/271/c/7/Terragen_Soft_Clouds_2_by_nvseal.jpg (http://fc07.deviantart.com/fs50/f/2009/271/c/7/Terragen_Soft_Clouds_2_by_nvseal.jpg)
Title: Re: Some Soft Clouds
Post by: old_blaggard on September 28, 2009, 07:54:41 PM
Nice work! There are a couple of lines that look like they could be the product of the acceleration cache, though - did you have that turned on?

Your noise fractal and settings are both definitely spot-on, though.
Title: Re: Some Soft Clouds
Post by: Henry Blewer on September 28, 2009, 08:16:41 PM
Up near the top of the image, the clouds seem to become more regular and have a similarity. Maybe a distance shader would help break this up?
Title: Re: Some Soft Clouds
Post by: inkydigit on September 29, 2009, 04:06:28 AM
looks really good....
Title: Re: Some Soft Clouds
Post by: Tangled-Universe on September 29, 2009, 04:22:54 AM
This looks really good, love it :)
What's the setting for warp in the fractal? It seems the clouds are quite skewed to the left.

Cheers,
Martin
Title: Re: Some Soft Clouds
Post by: Rhalph on September 29, 2009, 06:25:56 AM
What GI settings did you use? I think there a a lot of details in the clouds shadows and I'd like to know how you did that :D
Title: Re: Some Soft Clouds
Post by: nvseal on September 29, 2009, 12:30:59 PM
O_B - Acceleration cache was on.

njeneb - Yes, the background is much too uniform  and that is something I am trying to fix. While I could try to break it up with a distance shader I would like to try to get variants in the cloud height.

Tangled-Universe  - I think I had the fractal warp setting at 0.5. or somthing close to that.

Rhalph - GI was set to 2, but I think alot of the detail comes from the cloud sharpness settings.
Title: Re: Some Soft Clouds
Post by: Falcon on September 30, 2009, 04:57:26 AM
Quote from: nvseal on September 29, 2009, 12:30:59 PM
While I could try to break it up with a distance shader I would like to try to get variants in the cloud height.

That's also something currently on my TODO list. I have a few ideas, but the most practical one so far is to simply work with a larger number of cloud layers. I'll be posting a test-render shortly, as soon as it's done (still got stuff in the render queue in front of it. Dang I need a few 8 core Mac Pros. :-) ).
Title: Re: Some Soft Clouds
Post by: rcallicotte on September 30, 2009, 01:40:14 PM
@nvseal - you must have mean O_B.   ;D  But, I would have asked that question, too.   :P

Nice to see your work.  It's been a long time and your work is a pleasure to see.
Title: Re: Some Soft Clouds
Post by: Gannaingh on September 30, 2009, 03:13:15 PM
Beautiful as always!
Title: Re: Some Soft Clouds
Post by: nvseal on September 30, 2009, 04:14:44 PM
Quote from: calico on September 30, 2009, 01:40:14 PM
@nvseal - you must have mean O_B.   ;D  But, I would have asked that question, too.   :P

That's right, my bad.  :P I think I'm getting peoples avatars confused.
Title: Re: Some Soft Clouds
Post by: efflux on October 08, 2009, 03:07:58 PM
Excellent clouds.