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General => Terragen Discussion => Topic started by: jritchie777 on October 11, 2009, 03:09:03 AM

Title: T.9 Textures versus T2?
Post by: jritchie777 on October 11, 2009, 03:09:03 AM
I hope I'm not asking too many questions.  I started with Terragen v.9 and built quite a library of textures.  If I wanted to make cotton or glass mountains; for example, I could by applying a bitmap texture to the scene.

I have not found a way to bring textures into T2?  It could be that's a use of the painted shaders, which I admit I have not figured out yet - my experimentation with those hasn't yielded anything good yet.

So is there a way to apply .bmp or .jpg textures in Terragen 2?

Thanks!
JR
Title: Re: T.9 Textures versus T2?
Post by: Cyber-Angel on October 11, 2009, 03:20:45 AM
To use image textures in TG2 you need to use an Image Map Shader: Shaders > Add Layer> Color Shader > Image Map Shader.

Use the forum search to find threads about more about it.

Regards to you.

Cyber-Angel ;D   
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 11, 2009, 03:24:20 AM
Thanks Cyber-Angel.  I was using the Image Map in the wrong place...  Figures, I still have a lot to learn.

JR
Title: Re: T.9 Textures versus T2?
Post by: Jack on October 11, 2009, 03:36:19 AM
make sure you select plan xy not through camera for an image map
and then repeate x and repeate y to cover the whole globe in the texture I make sure i always use an image map shader as a child layer of a surface layer so i can adjust the altitude slope etc^^
hope this helps
banana
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 11, 2009, 04:28:47 AM
It sure does help, interesting effects just playing with the projection.  I'll be experimenting for a while.   :)
JR
Title: Re: T.9 Textures versus T2?
Post by: Henry Blewer on October 11, 2009, 08:36:13 AM
The way Terragen 2 handles image mapping is different than I am used to in other apps. I'll get it eventually. Then I'll be able to finish my Blender to Terragen 2 tutorial.
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 11, 2009, 05:55:11 PM
I'm looking forward to that tutorial!
JR
Title: Re: T.9 Textures versus T2?
Post by: Henry Blewer on October 12, 2009, 09:06:52 AM
I am about halfway there. Like I said, the image mapping part is difficult. Blender units, which have not any real world scale, do not translate over into Terragen 2 easily. I want to be sure that what I write works, everytime.
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 12, 2009, 04:50:16 PM
If you need a proof reader, or a tester or any help let me know. 

I'm all for more tutorials!!  :)

JR
Title: Re: T.9 Textures versus T2?
Post by: Henry Blewer on October 12, 2009, 05:27:01 PM
Thanks, what I need is practice using image mapping. In order to see if something looks right, it needs to be rendered. This takes time, especially on my system. ;D
Title: Re: T.9 Textures versus T2?
Post by: Jack on October 12, 2009, 05:32:41 PM
I am working on some tutorials atm
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 12, 2009, 05:59:19 PM
This is one of my experiments, not perfect, but has possibilities - image mapping is fun!

JR
Title: Re: T.9 Textures versus T2?
Post by: Henry Blewer on October 12, 2009, 06:20:00 PM
Here is one I did using an Apothsys fractal image. It was just an experiment.

http://farm4.static.flickr.com/3633/3352543282_e9b2b3b3b8_o.jpg
Title: Re: T.9 Textures versus T2?
Post by: jritchie777 on October 12, 2009, 06:39:02 PM
That is really wild.  Looks great!
JR