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General => Terragen Discussion => Topic started by: GxMew on October 11, 2009, 05:09:10 PM

Title: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 11, 2009, 05:09:10 PM
Well I Created a TGD but if my laptop tried to render it it would take approximately 12.8 days (1.6 ghz AMDx64 2gigs dimm ram) its 4200x2100 at -95Q- -AA5- -GI0/0 do you guys know of any free renderfarms that will do it? or someone with a beefy machine that can handle this? jarendering is down and has been for a LONG time now...and I had credit on it too T_T
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 11, 2009, 06:09:54 PM
My CPU runs 45.3 GFlops, if you wanna send me a cropped part I can run that for you.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 11, 2009, 06:33:16 PM
wait? are you kidding or serous? isn't flops for super comps?
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 11, 2009, 06:41:11 PM
Every computer's processing power can be calculated as FLOPS. Basically it means how many floating point operations your computer can perform in a second. So my CPU can do 45 and a third single precision floating point calculations per second.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 11, 2009, 07:13:56 PM
Quote from: PG on October 11, 2009, 06:41:11 PM
Every computer's processing power can be calculated as FLOPS. Basically it means how many floating point operations your computer can perform in a second. So my CPU can do 45 and a third single precision floating point calculations per second.
kk here is the file that has been reduced in size thankies so much!
Title: Re: Help With Rendering A Huge Terragen File...
Post by: jritchie777 on October 12, 2009, 03:30:59 AM
Wouldn't that be 45.3 billion floating point calculations a second since you said GFLOPS which I thought stood for giga-flops?

Mega - million
Giga - One hundred million or billion
Tera - I wish I had a teraflop computer!! :)
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 12, 2009, 09:00:26 AM
Yeah that's right. Sorry, yes it is GigaFlops
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 12, 2009, 11:03:14 AM
Are there any teraflop computers? other then the IBM Roadrunner?
Title: Re: Help With Rendering A Huge Terragen File...
Post by: old_blaggard on October 12, 2009, 11:20:23 AM
Most high-end GPUs these days have teraflop performance, but general purpose processors aren't there yet. It's quite easy to build a cluster of teraflop performance now, if you have some extra cash.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 12, 2009, 11:26:50 AM
The Roadrunner is the only one still in operation I think, at 1.1 PetaFlops. Previously it was the Blue Gene at 478 TFlops and the Earth Simulator at 35 TFlops.
The only current comparison to the Roadrunner is in distributed computing. Seti@home has the power (albeit untapped) to process 693 TeraFlops, and combined with other BOINC projects amasses to a total of near 1 Petaflop. I think Folding@home has broken through this since introducing PS3 Grid and Folding@home GPU with 5 PetaFlops native.

Edit: CORRECTION. Folding@home actually sustains 7.87 PFLOPS (http://en.wikipedia.org/wiki/List_of_distributed_computing_projects)
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 12, 2009, 11:31:57 AM
Quote from: PG on October 12, 2009, 11:26:50 AM
The Roadrunner is the only one still in operation I think, at 1.1 PetaFlops. Previously it was the Blue Gene at 478 TFlops and the Earth Simulator at 35 TFlops.
The only current comparison to the Roadrunner is in distributed computing. Seti@home has the power (albeit untapped) to process 693 TeraFlops, and combined with other BOINC projects amasses to a total of near 1 Petaflop. I think Folding@home has broken through this since introducing PS3 Grid and Folding@home GPU with 5 PetaFlops native.

Edit: CORRECTION. Folding@home actually sustains 7.87 PFLOPS (http://en.wikipedia.org/wiki/List_of_distributed_computing_projects)
XD imagine render times on those things...XD...also did it render correctly?
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 12, 2009, 11:36:22 AM
It's done, bit pixellated though. May be worth me redoing it with higher detail settings. Took less than an hour anyway.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 12, 2009, 11:41:22 AM
wait it was at .92Q wasn't that enough? or was it the GI detail being turn off...it couldn't be the AA b/c I had that on 5 o.o
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 12, 2009, 12:03:29 PM
Well I've increased a few settings, including setting the pixel filter to mitchell Netravali. It may've just been a product of cropping the render.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 12, 2009, 12:05:08 PM
oh's well did the clouds workout okay? I wasent sure if I used enough atmo samples...
Title: Re: Help With Rendering A Huge Terragen File...
Post by: PG on October 12, 2009, 12:33:14 PM
I've PM'd it to you. I can't do the higher quality one atm, as my CPU is now about to kill itself. Been running BOINC a bit too much.
Title: Re: Help With Rendering A Huge Terragen File...
Post by: GxMew on October 12, 2009, 12:35:22 PM
thankies so much!!! and wow I presume you like to donate your GHZ to science and people with crappy comps lol X)