Could you help me improve this image? here is the TGD and the render...
Turn up atmo sample to at least 64, removes grain.
set detail a little higher .8
reduce cloud depth to say 500
increase the sun a little, and play with sun angle.
Have fun. - Bill .
I'd say, drop the sun even further to about '0' to '1' degrees elevation and increase its strength to around '8'.
The scene is really dark just now, nothing grabs your eye so, that's how I'd accentuate it. The clouds would really take a nice hue of the atmosphere decay colour whilst keeping the near ground in sillouhette. Your sun is above those cloud-forms in the distance just now, I think it'd look much nicer with them being lit from beneath by the sun.
I'd probably lose the 1/2 sky to terrain ratio, aswell. the terrain is really uninteresting, I mean it is black, half the image is in effect empty space, nothing in it at all. Tilting your camera up so you have around 1/3 balance of sky/ground would add more interest to the viewer's eye. Make the focus the clouds and sky, not the ground.
EDIT: Image and edited file with the above adjustments. ^^ This is the same render settings you had except that I raised the AA to 3 from 2.
I reduced the density of the cumulus layer by half and dropped edge sharpness to '1' then slid both cloud layer quality sliders all the way up. Also, raised atmosphere sample quality to 45 from 16.
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It could still be doing with something, a point of interest.
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How About this?
Here is what I came up with. I changed the low cloud layer. Moved the second light and increased its strength. I also added ambient occlusion.
Don't have time to do a render, but I'd suggest sprinkling some snow on your mountains, to reduce the darkness, and then also increasing Strength on Surfaces in the Enviro Light settings. And I have a mania for reducing haze.
Quote from: domdib on October 15, 2009, 10:02:10 AM
Don't have time to do a render, but I'd suggest sprinkling some snow on your mountains, to reduce the darkness, and then also increasing Strength on Surfaces in the Enviro Light settings. And I have a mania for reducing haze.
How do you add snow??? I never got how to do that o.o
Quote from: GxMew on October 15, 2009, 04:21:01 PM
Quote from: domdib on October 15, 2009, 10:02:10 AM
Don't have time to do a render, but I'd suggest sprinkling some snow on your mountains, to reduce the darkness, and then also increasing Strength on Surfaces in the Enviro Light settings. And I have a mania for reducing haze.
How do you add snow??? I never got how to do that o.o
Hi...Snow ???..Here you are.
http://forums.planetside.co.uk/index.php?topic=7045.0
N.KAID...
Quote from: aymenk2003 on October 15, 2009, 04:58:00 PM
Quote from: GxMew on October 15, 2009, 04:21:01 PM
Quote from: domdib on October 15, 2009, 10:02:10 AM
Don't have time to do a render, but I'd suggest sprinkling some snow on your mountains, to reduce the darkness, and then also increasing Strength on Surfaces in the Enviro Light settings. And I have a mania for reducing haze.
How do you add snow??? I never got how to do that o.o
Hi...Snow ???..Here you are.
http://forums.planetside.co.uk/index.php?topic=7045.0
N.KAID...
thankies!
No Snow on this one... but I have changed the Sun position, the Cumulus fractal and upped the Atmo quality and cloud quality, everything else stayed the same. The render was posted in Photomatix and Photoshop.
Cheers,
Simon.
Quote from: littlecannon on October 16, 2009, 05:20:34 AM
No Snow on this one... but I have changed the Sun position, the Cumulus fractal and upped the Atmo quality and cloud quality, everything else stayed the same. The render was posted in Photomatix and Photoshop.
Cheers,
Simon.
O_O I like it alot!!!! Very good use of the sun...
I am a big fan of the color of the atmo glow around the sun!
GxMew, just be aware that littlecannon did this by using the OpenEXR file format, which allows you to do one render, and then create different exposures from it. That's why he postworked it in Photomatix, which allows the combination of different exposures. That explains why the mountains are brighter in his version.
I was reading Roger Wickes book "Foundation Blender Compositing". It turns out that Blender uses OpenEXR quite well, according to him. This makes Blender a free program which can be used for EXR manipulations using its composite node network.
Very true domdib... I also changed the position of the fill light to be virtually opposite the sun and I think I may have upped the strength of light on surfaces too.... and thinking about it, I increased the sunlight to about 10. I have left the untouched version at work, but can post it Monday if you want to see it.
Cheers, Simon.