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General => Open Discussion => Topic started by: rcallicotte on October 14, 2009, 10:02:20 PM

Title: Google Building Maker
Post by: rcallicotte on October 14, 2009, 10:02:20 PM
http://google-latlong.blogspot.com/2009/10/introducing-google-building-maker.html
Title: Re: Google Building Maker
Post by: Jack on October 15, 2009, 02:11:24 AM
sweet! looks good but its google so no suprise their!
Title: Re: Google Building Maker
Post by: latego on October 15, 2009, 03:39:31 AM
More than anything else, it is a case study into using people's vanity to make them work for nothing for you ;D ; the end result will be Google Earth full of childish parallelepipeds which are not, by any measure, a model of a building.

Bye...
Title: Re: Google Building Maker
Post by: rcallicotte on October 15, 2009, 11:26:05 AM
What I'm hoping is that someone figures out a way to take these buildings and provide the end results in Object format.  Well...I can hope, right?
Title: Re: Google Building Maker
Post by: dandelO on October 15, 2009, 11:39:15 AM
Google Sketchup has an .obj exporter, if these items are added to the Goggle 3D Warehouse, any one of them would be able to be made workable in TG.

Actually, it says so here on their page, too...

QuoteHere are some more things you should know about Building Maker:

    * Building Maker is an online tool, and it runs entirely in your web browser (Google Chrome, Firefox, Safari, Internet Explorer, etc.)
    * Before you can add a building to Google Earth, you need to sign in to your Google Account (so you get credit for what you contribute).
    * Models you create with Building Maker "live" in the Google 3D Warehouse (a giant, online repository of 3D models).
    * You can use Google SketchUp (our free, general-purpose 3D modeling tool) to edit or otherwise modify anything you make with Building Maker.

    * Make sure you have the latest version of Google Earth installed on your computer.
    * If you're on a Mac, you need to download the Google Earth plug-in directly.

Building Maker is free and available in 14 languages. Go to www.google.com/buildingmaker to join the worldwide mapping community. Have fun!
Title: Re: Google Building Maker
Post by: dandelO on October 15, 2009, 02:04:08 PM
Google Sketchup also exports perfectly to Terragen. All textures intact upon TG import.
Title: Re: Google Building Maker
Post by: rcallicotte on October 15, 2009, 02:44:41 PM
Let's see.  Do you have a render yet?  If so, and you have time, can we see the quality?  I can't try it where I am.


Quote from: dandelO on October 15, 2009, 02:04:08 PM
Google Sketchup also exports perfectly to Terragen. All textures intact upon TG import.
Title: Re: Google Building Maker
Post by: dandelO on October 15, 2009, 05:03:05 PM
Not of any buildings, I don't, Calico. I have used GS for a while, though, and have found no problems in the way it writes object material files.
Exporting from GS6 creates the .obj, .mat and a seperate folder with all the textures in it as defaults.
The filepaths don't even need to be reassigned when using the object in TG.(alpha and bump probably still do, not sure).

The 3D Warehouse is very large and completely free, aswell. There's still some fair amount of bumff in there but I'll grab a decent looking building and try a render. Report back later...
Title: Re: Google Building Maker
Post by: dandelO on October 15, 2009, 06:22:37 PM
I didn't need to import/fix any textures for this free downloaded house from Google's warehouse but you'll see there are more than a few issues evident with exporting a downloaded building from the 3D Warehouse and taking it straight into TG. It might be ok for other free building downloads but this particular building is most definately flawed.
I wondered if putting it through Poseray would have helped, I resolved 'no' because it doesn't just appear to be inverted normals or anything like that, some entire faces are completely missing, I done some backwards angles to check this but the faces are completely gone...

[attachimg=#]

However, I do have some other objects from there, cars and such, and they always seem to be perfect coming out of Sketchup and straight into TG.
Hmmm... I wonder if I built a building in Sketchup, knowing that it was done correctly, would it suffer these problems upon exporting to another application? Don't know. I might give it a go if I have some free time at any point, not today. Can't be arsed! :D

Sketchup has a few really cool features but mostly, I've found, it is lacking in areas that would be of great use. For instance, I don't know, or can't find, how to create object hotpoints, get true scale values, get true xyz POSITION values, etc. etc. etc.

This building appeared to be perfect within Sketchup, no missing faces. It could be viewed from all angles fine.

Issues.

Title: Re: Google Building Maker
Post by: akira_marsh on October 16, 2009, 02:19:26 AM
Will you excuse suddenly from the side.
Google Sketchup is likely to have a few bugs in the .obj output.
http://sketchup.google.jp/support/bin/answer.py?answer=114389&&hl=en

Converted to another format first, go well with other software to convert again.

May have been a strange statement of machine translation so.
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 10:33:15 AM
So, is it just .obj that has these issues, Akira_Marsh?
Could we export as .lwo fine? I suppose I could test it just now, I can't remember if there's an LWO export function in GS6.
Title: Re: Google Building Maker
Post by: Kadri on October 16, 2009, 10:57:52 AM
İ think Google Sketchup models would be useful from distance.
Dandelo have you tried it in a big picture? How would it look (in spite of the errors)?

Kadri.
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 11:26:59 AM
I'm editing the same model to make it .3DS(no .lwo exporter). I'll Poseray it and test again...
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 11:57:40 AM
Yup, everything is fine. I took the steps above ^^ and poseray made it workable without the need to change any settings in either Poseray or TG on import, at all.

House in TG, all textures/faces intact.
[attachimg=#]

Model from here... http://sketchup.google.com/3dwarehouse/details?mid=39d6a312cb71102ea62bef0f3f3147ae&prevstart=0

Since the Google 3D Warehouse is completely free and public, there should be no problem if I share the .tgo'd model, there are no notes to accompany it stating otherwise. If anyone knows different, please let me know and I'll remove it again.
It's just the house, I removed very much of the scene, like plants, fences, terrain.
It isn't true scale, go for 0.1 scale, all round, in a TG scene. It also floats above the ground so alter the Y transform to '-0.1'(if rescaled, -1 if not). Sketchup's controls are very... 'sketchy'.

If you need to credit someone if it's used it'd be simply 'Nick046' who created the original Sketchup scene. Because of the way that the warehouse works, though, I'm not even sure that this is necessary, he did simply make it out of other peoples components himself. I don't know.

Here's the .tgo and maps... http://stonefingerii.googlepages.com/2bedroomranchhouse.rar

Edit: Apparently, it has interior aswell. I've not looked inside yet, you'd need to fix the windows and add some indoor lights to do this.
Title: Re: Google Building Maker
Post by: rcallicotte on October 16, 2009, 12:12:56 PM
dandelO, this changes everything.

Thanks for all of your efforts.  Wow.  I didn't expect a night's project, but thanks. 

What I'm wondering is if we wanted to do fly-overs or something that is from a distance, if these buildings might really help a scene that has realistic landmass.  This would apply to anyone wanting to do anything professionally, as well.  In my mind, it changes what we need to do to get the job done.

When you say you edited the model to .3DS, did you use Sketchup?
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 12:26:48 PM
It doesn't really change anything, lol, Sketchup has been around for longer than TG2. ;)
The best part is that the warehouse is entirely free and there are some incredible models in there. A lot of terrible ones, too, but that goes for everywhere else aswell, really.

I opened the sketchup scene, I could've saved the entire scene as an .obj but I think you'd rather just the house, most times Sketchup's plants and things are poor billboard objects.

The only editing was removing elements that I didn't want(simple click on item/face/surface and hit delete key). That was:- a terrain, an arbor, a path, fences, plants and trees.

I centred it as best I could to the default axis in Sketchup by simply selecting the entire object and moving it manually, I can't find a proper coordinate system to use in this program. ???

Finally, choose File>>Export>>3D model>>.3ds. It makes all the textures in the same directory as the model for a .3ds export. Import into poseray, visit export tab, select a location(a new folder) and save all to that(new image map copies too, I delete the originals after) to avoid having to reassign any textures in TG.
Title: Re: Google Building Maker
Post by: rcallicotte on October 16, 2009, 03:01:04 PM
Well, it was like this before the Building Maker.  But, now maybe there'll be buildings for all of the major cities.

Thanks for explaining your process.  I'm planning to try it...someday.   :D
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 03:16:51 PM
I spotted whilst browsing, the Chrysler building, the Eiffel Tower, The old WTC towers, Empire State building, Taj Mahal, Golden Gate/Brooklyn Bridges. There's lots already, get stuck in! :)
Title: Re: Google Building Maker
Post by: latego on October 16, 2009, 04:57:57 PM
When in SketchUp, before exporting check that there are no coincident double faces (i.e. two polygons with the same vertices but opposite normals); if in case, delete the "inner" one to prevent renderes to become "confused" about which polygon render.

Bye!!!

P.S.: a suggestion for TG developers: put on your checklist the handling of import of COLLADA meshes (just the polygons and texture, no need of messing with bones and so on).
Title: Re: Google Building Maker
Post by: cyphyr on October 16, 2009, 05:15:37 PM
Very promising and useful work this opens up a huge stack of possibilities :) I had a go with a free version of sketchup a while back and didn't get on with it (didn't try too hard ;)), here's a good reason do dive back in. Are you using the free or paid for version of Sketchup?
Richard
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 05:39:52 PM
I'm using sketchup pro 6. The free version has no exporters.
Title: Re: Google Building Maker
Post by: dandelO on October 16, 2009, 05:41:02 PM
If you don't want to buy it, send me any models, Richard, and I can convert them for you.
Title: Re: Google Building Maker
Post by: cyphyr on October 16, 2009, 06:07:11 PM
Thanks for the offer :) I'm too bogged down to get into this at the moment but I can see some great possibilities here.
Thanks again:)
Richard
Title: Re: Google Building Maker
Post by: rcallicotte on February 18, 2011, 10:05:48 AM
This guy used SketchUp and worked using it on "Uncharted 2" - http://www.sketchupartists.org/spotlight/artists/robh-ruppel-google-sketchup-in-game-design/
Title: Re: Google Building Maker
Post by: otakar on February 18, 2011, 12:47:59 PM
Thank you. Interesting article. Never got beyond a few video tutorials on Sketchup. Simply no time, but would love to be able to create my own buildings and most of all, throw custom textures on them. As far as the game, I am glad I do not own a game console. Would consume all of my spare time, no doubt.