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General => Image Sharing => Topic started by: inkydigit on October 21, 2009, 05:08:00 PM

Title: druids ring
Post by: inkydigit on October 21, 2009, 05:08:00 PM
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I tinkered some more...solved the exploding stones by using the (2) distance shaders with less brute force and ignorance, and more logic and (hopefully) finesse! increased the density of vegetation and added an extra population - (thanks to Klas and Big Ben!) centre 'druid' stone dl'd from turbosQuid...modified surface shader with two image maps and a power fractal, minor pw=levels/colour+saturation/exposure and jpegged...once again, thanks for taking time to view/comment/and/or/critique as these are always welcome and appreciated! btw this renderd in nearly double the time of the previous version, I think I will lay off the grass(es) for a while ;D
Title: Re: druids ring
Post by: Zairyn Arsyn on October 21, 2009, 05:15:36 PM
*throws bomb in the center.......ka-boom! :D

i like it,
but i think the center druid stone could be bigger
Title: Re: druids ring
Post by: matrix2003 on October 21, 2009, 05:31:50 PM
Nice Inky! Agrees with ZAA.   Altitude on stones could make this more dramatic. 
Title: Re: druids ring
Post by: Kadri on October 21, 2009, 06:29:15 PM
inkydigit,

İf you don't mind , the framing (pov?) could be a litlle different.

Otherwise this is realy nice :)

Kadri.
Title: Re: druids ring
Post by: schmeerlap on October 22, 2009, 06:16:35 AM
It's looking good. If you intend to go further with this, then a circular path (bare ground) inside the ring of stones might add to the scene.

John