[attachthumb=#]
I tinkered some more...solved the exploding stones by using the (2) distance shaders with less brute force and ignorance, and more logic and (hopefully) finesse! increased the density of vegetation and added an extra population - (thanks to Klas and Big Ben!) centre 'druid' stone dl'd from turbosQuid...modified surface shader with two image maps and a power fractal, minor pw=levels/colour+saturation/exposure and jpegged...once again, thanks for taking time to view/comment/and/or/critique as these are always welcome and appreciated! btw this renderd in nearly double the time of the previous version, I think I will lay off the grass(es) for a while ;D
*throws bomb in the center.......ka-boom! :D
i like it,
but i think the center druid stone could be bigger
Nice Inky! Agrees with ZAA. Altitude on stones could make this more dramatic.
inkydigit,
İf you don't mind , the framing (pov?) could be a litlle different.
Otherwise this is realy nice :)
Kadri.
It's looking good. If you intend to go further with this, then a circular path (bare ground) inside the ring of stones might add to the scene.
John