Planetside Software Forums

General => Image Sharing => Topic started by: aymenk2003 on October 24, 2009, 03:45:10 AM

Title: Wilbur...
Post by: aymenk2003 on October 24, 2009, 03:45:10 AM
Terrain file with Wilbur
Xfrog trees pop and Walli's pine
Detail  0.6
AA:4
32 samples for low clouds (fog 0.02 density)
*Edit: I forgot .. I've used NWDA Template...
any comments...

N.KAID...
Title: Re: Wilbur...
Post by: domdib on October 24, 2009, 04:41:44 AM
A very refreshing looking scene - would like to see a bigger, higher detail version.
Title: Re: Wilbur...
Post by: aymenk2003 on October 24, 2009, 08:12:14 AM
Very Old machine I have here ...I'll try sooner a big one with more detail..

N.KAID...
Title: Re: Wilbur...
Post by: Henry Blewer on October 24, 2009, 08:34:20 AM
Wilber?
Title: Re: Wilbur...
Post by: aymenk2003 on October 24, 2009, 08:39:56 AM
Quote from: njeneb on October 24, 2009, 08:34:20 AM
Wilber?
A terrain manipulation thingy
© 1997-2005 Joseph Slayton
Version 1.70
jslayton@ridgenet.net
http://www.ridgenet.net/~jslayton/software.html
Title: Re: Wilbur...
Post by: Henry Blewer on October 24, 2009, 08:40:30 AM
Thanks!
Title: Re: Wilbur...
Post by: rcallicotte on October 24, 2009, 08:49:31 AM
I like the three dimensional setup.  Nice render, too.
Title: Re: Wilbur...
Post by: Jack on October 24, 2009, 11:10:57 PM
wilbur lol! i remember that program.
your improving with every scene mate ;)
Title: Re: Wilbur...
Post by: aymenk2003 on October 25, 2009, 08:01:04 AM
Another shot... cloudy !!!...

N.KAID
Title: Re: Wilbur...
Post by: TheBlackHole on October 25, 2009, 03:03:16 PM
Quote from: aymenk2003 on October 24, 2009, 08:39:56 AM
Quote from: njeneb on October 24, 2009, 08:34:20 AM
Wilber?
A terrain manipulation thingy
© 1997-2005 Joseph Slayton
Version 1.70
jslayton@ridgenet.net
http://www.ridgenet.net/~jslayton/software.html
I have that, I use it to erode my planet maps (They're more realistic if it looks like there are rivers) and heightfields (0.9xx).
Title: Re: Wilbur...
Post by: aymenk2003 on October 25, 2009, 04:56:29 PM
yes... especially rivers...

N.KAID...
Title: Re: Wilbur...
Post by: aymenk2003 on December 28, 2009, 02:50:58 AM
Here's a new shot of my render Wilbur...

any comment...
time 3:50
Detail 0.7
AA 4
RTO on  RTE off (as suggested TU _ Martin) btw you were right...
N_KAID...
Title: Re: Wilbur...
Post by: FrankB on December 28, 2009, 03:33:48 AM
oh, this last one is nice :-)

Title: Re: Wilbur...
Post by: Tangled-Universe on December 28, 2009, 04:42:25 AM
That looks very good! :)
I don't often see green surface layers go well with objects, but here it works really fine.

The only little crit I have is that the grasses are a bit noisy and I see that you've rendered this at AA4.
Perhaps you might re-render this with AA6 or even 8, it will really make a difference.
Detail 0.75-0.8 and AA6 will probably be best speed/quality ratio.

Cheers,
Martin
Title: Re: Wilbur...
Post by: aymenk2003 on December 28, 2009, 06:34:53 AM
Yes Martin I've that I'll try to render it with these settings...
N_KAID
Title: Re: Wilbur...
Post by: Henry Blewer on December 28, 2009, 08:04:28 AM
It looks good at the settings you used. It would probably work very well if animated. Very nice work, but I think TU's settings would really make this pop.
Title: Re: Wilbur...
Post by: MacGyver on December 28, 2009, 11:04:08 AM
Very good, to my eye the lighting and especially the foreground with the bushes and the tree are exceptionally realistic. Bravo! :D
Title: Re: Wilbur...
Post by: aymenk2003 on December 28, 2009, 01:33:07 PM
Thanks everybody....
I'll try Martin's settings this night ....

N_KAID....
Title: Re: Wilbur...
Post by: Linda McCarthy on December 28, 2009, 06:08:56 PM
My favorite of the three.  Beautiful work!

Quote from: aymenk2003 on December 28, 2009, 02:50:58 AM
Here's a new shot of my render Wilbur...

any comment...
time 3:50
Detail 0.7
AA 4
RTO on  RTE off (as suggested TU _ Martin) btw you were right...
N_KAID...
Title: Re: Wilbur...
Post by: aymenk2003 on December 29, 2009, 07:16:00 AM
AA 6
Detail 0.8
time render 10h12mn
Res 1024x585
RTO on /RTE off
GI 2/2/8
Contrast 0.65 Gamma 2.2
and Still noisy, Martin
Title: Re: Wilbur...
Post by: aymenk2003 on December 29, 2009, 07:29:48 AM
That one is Postworked...
Title: Re: Wilbur...
Post by: Tangled-Universe on December 29, 2009, 08:54:32 AM
Hmmm that is a bit of a bummer. If you look critically/carefully you will see that the haze and fine detail in the background really improved with these settings.
Though you can see some improvement in the main tree, there's little improvement in the small bushes.
I think the main reason for this is that they have lots small leafs and since you have increased the resolution slightly you might have also introduced extra leafs to be rendered which sort of counteracted the AA, but that's just pure speculation.

I think this object is a really interesting one for testing the new custom sampling for AA. Perhaps the noise will be less when reducing the noise-threshold.
Which model is it?

Thanks for trying this out, though not the result we hoped for it still gives an interesting result and gives rise to new things to try :)

Martin
Title: Re: Wilbur...
Post by: Henry Blewer on December 29, 2009, 09:55:32 AM
I think the noise is from the AA trying to figure out how to compute between the foreground branch and the stems and leaves of the bushes. Try changing the bushes leaf color to a darker shade. It could be the bright green which is hard to anti-alias against many colors.

Or change the saturation of the leaves so they are about the same as the saturation of the area they occupy.
Title: Re: Wilbur...
Post by: Tangled-Universe on December 29, 2009, 10:09:19 AM
Quote from: njeneb on December 29, 2009, 09:55:32 AM
I think the noise is from the AA trying to figure out how to compute between the foreground branch and the stems and leaves of the bushes. Try changing the bushes leaf color to a darker shade. It could be the bright green which is hard to anti-alias against many colors.

Or change the saturation of the leaves so they are about the same as the saturation of the area they occupy.

Ah yes, that sound very logical indeed.
Perhaps that's the first thing to go for.
Title: Re: Wilbur...
Post by: Oshyan on December 30, 2009, 10:57:55 PM
For investigating the noise issue my first question would be what antialiasing filter you're using.

- Oshyan
Title: Re: Wilbur...
Post by: aymenk2003 on December 31, 2009, 08:05:40 AM
Hi ....
If you mean Pixel filter ...it "Box"

N_KAID
Title: Re: Wilbur...
Post by: Oshyan on January 03, 2010, 11:36:06 PM
Yes, box is a sharper, more "noisy" filter. I'd suggest Mitchel-Netrevali or another option.

- Oshyan
Title: Re: Wilbur...
Post by: aymenk2003 on January 04, 2010, 12:30:18 AM
I usually use Filter Box ...
I'll try this ... Next time mazy with this this render , I'll give it a shot...
thanks Oshyan...

N_KAID
Title: Re: Wilbur...
Post by: EoinArmstrong on January 04, 2010, 04:19:43 AM
Nice bright atmo and colours - yeah it needs a bit more AA, and the grass colour could do with a touch of red in it :)
Title: Re: Wilbur...
Post by: Linda McCarthy on January 04, 2010, 05:48:30 PM
Ah yes.. The new render is my favorite.  Lovely scene with a great point of view, and I like the vegetation.  Very nice!  Linda