Just playing about, this image evolved. Found the submarine on the internet (Anders Lejczak, thanks). I first had some minor floating rocks (icebergs) around, but deleted them. This has more of the quietness of a remote environment.
---Dune
nice Picture!
I like it. Nice cold calm atmosphere and lovely sunset and reflections.
Very good twilight scene. Great sky, and I like the reflection of the sun on the water, Also like the bergs and icefield. This is a step up from my "Das Boot" silhouetted use of the sub. What reflective settings have you got here. I feel the ice could be more reflective, ensuring you slide the Specular roughness control up to 0.8 to break up the reflective spots. Anders sure has some great quality freebie models.
John
Very nice. Wish I was there...er, well, maybe. ;D
I like the lighting and the icebergs looks sensational. But, a little more sheen or even slight transparency to the ice might help realism.
I think some translucency on the ice would help also. I like the sky very much.
@all: I wasn't very happy with the shine on the ice as well. I'll have another go at it. I also intend to add voronoi cracks, so the bergs are 'splitting'. The water has a reflectiveness of 0.5. I think 1 is often too much. I was also hoping to get some semi-transparant clouds turned orange, like 'normal' sunsets have, so that's another thing I have to work on.
I might want to make another one where the U99 is frozen over and stationary stuck into an icefield. with an extremely cold atmo.
---Dune
Now just add Doug McClure and a few dinosaurs....
Nothing much to add here,it is realy nice to watch this :)
One question Dune , I don't know why , but the background and foreground are as they were different. Is the horizon (short horizon by heigfield or such...) different?...
I am waiting for your new render :)
Kadri.
There's nothing different in the heightfield. Very basic perlin blended by another perlin + a default lake. I think it's because of the contrast between the dark water and the row of light ice peaks that gives this impression. And the water is very dark there because I changed the horizon color to a quite dark one.
---Dune
Thanks , Dune.
I don't know why but especially the lower right part has a very nice feeling for me . I thing it would make a good animation :)
Kadri.
looks great, nicer ice would be greater!
Pass the parka!
Very excellent rendering.
Guess I'll run out and get a sub sandwich.
Keep on posting.
Marc
Here's another version. Added some melting ice floats, lightened the horizon haze color a bit, added reflectiveness to the floats. I initially added reflection to the icebergs but stopped the render after 6 hours (!), because it wasn't very visible, but took a lot of time. Rendered again (this one) without the reflective child, but with some 'fake reflections' in the form of some lighter colors (PF). A pity that reflections are so hard to calculate. Perhaps there is a way to fake this with less calculations, and still obtain a reasonable result for most cases, staff?
I also added some freezing over to the U99. And added some voronoi displacement to the bergs, but that didn't come out as expected. Blended by too dark perlin, I guess.
---Dune
really nice this latest version :)
Great stuff. The second really looks good.
Image mapping can be used to simulate reflections. Do a render looking back toward the camera you want to do the final image with. Then map this image onto the 'reflective' areas you want. It's a cheat that looks pretty good quite often.
That's a good idea, didn't think of it. Worth a try. I tried to add a water shader but I couldn't get the berg to look like 'glass/ice'. Something to experiment on, I guess.
---Dune
Maybe a little more white or luminary on the glaciers , a second sun(without shadow in the opposite direction) and such?
I think we can not exclude this kind of thing (second sun rays) from our objects in TG2 ?
Maybe faking in post would be more easy.
Kadri.
Not wanting to hijack Schmeerlap's Eiskalt Boat http://forums.planetside.co.uk/index.php?topic=7889.0 , here's another version of the U99. This time embedded in a freezing sea of ice floats, called to investigate a plane crash (so I was told). Completely procedural, except for a simple mask for the rising ice around the U99.
Also added (procedural) some snow on top of the plane and boat. And I tried to get a vague hint of aurora in the sky, which I'm not yet happy with. Perhaps I should use a mask for that as well, to get the wavy lines. But this is probably the last of the U99 for me.
---Dune
This is really good. I think I can see which photo triggered inspiration for this (the larger photo uploaded by Costaud). Good use of voronoi cracks and I like the reflection on ice field from the moon. I like it better without low poly aeroplane. Maybe needs a bit of clean up where ice meets sub (edge of mask) off port beam, and two points abaft port beam (see insets). Very impressive work overall, though.
John
The plane seems a little too intact. The rest is great.