Planetside Software Forums

General => Image Sharing => Topic started by: Dune on October 25, 2009, 04:10:30 AM

Title: Dead Calm
Post by: Dune on October 25, 2009, 04:10:30 AM
Just playing about, this image evolved. Found the submarine on the internet (Anders Lejczak, thanks). I first had some minor floating rocks (icebergs) around, but deleted them. This has more of the quietness of a remote environment.

---Dune
Title: Re: Dead Calm
Post by: swissAdA on October 25, 2009, 04:28:01 AM
nice Picture!
Title: Re: Dead Calm
Post by: Kevin F on October 25, 2009, 05:54:19 AM
I like it. Nice cold calm atmosphere and lovely sunset and reflections.
Title: Re: Dead Calm
Post by: schmeerlap on October 25, 2009, 07:21:48 AM
Very good twilight scene. Great sky, and I like the reflection of the sun on the water, Also like the bergs and icefield. This is a step up from my "Das Boot" silhouetted use of the sub. What reflective settings have you got here. I feel the ice could be more reflective, ensuring you slide the Specular roughness control up to 0.8 to break up the reflective spots. Anders sure has some great quality freebie models.

John
Title: Re: Dead Calm
Post by: rcallicotte on October 25, 2009, 08:33:03 AM
Very nice.  Wish I was there...er, well, maybe.   ;D  

I like the lighting and the icebergs looks sensational.  But, a little more sheen or even slight transparency to the ice might help realism.
Title: Re: Dead Calm
Post by: Henry Blewer on October 25, 2009, 08:54:04 AM
I think some translucency on the ice would help also. I like the sky very much.
Title: Re: Dead Calm
Post by: Dune on October 25, 2009, 12:48:56 PM
@all: I wasn't very happy with the shine on the ice as well. I'll have another go at it. I also intend to add voronoi cracks, so the bergs are 'splitting'. The water has a reflectiveness of 0.5. I think 1 is often too much. I was also hoping to get some semi-transparant clouds turned orange, like 'normal' sunsets have, so that's another thing I have to work on.
I might want to make another one where the U99 is frozen over and stationary stuck into an icefield. with an extremely cold atmo.

---Dune
Title: Re: Dead Calm
Post by: Ogre on October 25, 2009, 01:12:43 PM
Now just add Doug McClure and a few dinosaurs....
Title: Re: Dead Calm
Post by: Kadri on October 25, 2009, 01:23:01 PM
Nothing much to add here,it is realy nice to watch this :)

One question Dune , I don't  know why , but the background and foreground are as they were different. Is the horizon (short horizon  by heigfield or such...) different?...

I am waiting for your new render :)

Kadri.
Title: Re: Dead Calm
Post by: Dune on October 26, 2009, 02:59:43 AM
There's nothing different in the heightfield. Very basic perlin blended by another perlin + a default lake. I think it's because of the contrast between the dark water and the row of light ice peaks that gives this impression. And the water is very dark there because I changed the horizon color to a quite dark one.

---Dune
Title: Re: Dead Calm
Post by: Kadri on October 26, 2009, 07:12:02 AM
Thanks , Dune.

I don't know why but especially the lower right part has a very nice feeling for me . I thing it would make a good animation :)

Kadri.
Title: Re: Dead Calm
Post by: inkydigit on October 26, 2009, 07:39:54 AM
looks great, nicer ice would be greater!
Title: Re: Dead Calm
Post by: MGebhart on October 26, 2009, 09:28:01 PM
Pass the parka!

Very excellent rendering.

Guess I'll run out and get a sub sandwich.

Keep on posting.

Marc
Title: Re: Dead Calm
Post by: Dune on October 27, 2009, 03:38:06 AM
Here's another version. Added some melting ice floats, lightened the horizon haze color a bit, added reflectiveness to the floats. I initially added reflection to the icebergs but stopped the render after 6 hours (!), because it wasn't very visible, but took a lot of time. Rendered again (this one) without the reflective child, but with some 'fake reflections' in the form of some lighter colors (PF). A pity that reflections are so hard to calculate. Perhaps there is a way to fake this with less calculations, and still obtain a reasonable result for most cases, staff?
I also added some freezing over to the U99. And added some voronoi displacement to the bergs, but that didn't come out as expected. Blended by too dark perlin, I guess.

---Dune
Title: Re: Dead Calm
Post by: FrankB on October 27, 2009, 03:41:49 AM
really nice this latest version :)
Title: Re: Dead Calm
Post by: Henry Blewer on October 27, 2009, 07:59:40 AM
Great stuff. The second really looks good.
Image mapping can be used to simulate reflections. Do a render looking back toward the camera you want to do the final image with. Then map this image onto the 'reflective' areas you want. It's a cheat that looks pretty good quite often.
Title: Re: Dead Calm
Post by: Dune on October 27, 2009, 11:45:59 AM
That's a good idea, didn't think of it. Worth a try. I tried to add a water shader but I couldn't get the berg to look like 'glass/ice'. Something to experiment on, I guess.

---Dune
Title: Re: Dead Calm
Post by: Kadri on October 27, 2009, 12:08:17 PM
Maybe a little more white or luminary on the glaciers , a second sun(without shadow in the opposite direction) and such?
I think we can not exclude this kind of thing (second sun rays) from our objects in TG2 ?

Maybe faking in post would be more easy.

Kadri.
Title: Re: Dead Calm
Post by: Dune on November 04, 2009, 02:54:21 AM
Not wanting to hijack Schmeerlap's Eiskalt Boat http://forums.planetside.co.uk/index.php?topic=7889.0 , here's another version of the U99. This time embedded in a freezing sea of ice floats, called to investigate a plane crash (so I was told). Completely procedural, except for a simple mask for the rising ice around the U99.
Also added (procedural) some snow on top of the plane and boat. And I tried to get a vague hint of aurora in the sky, which I'm not yet happy with. Perhaps I should use a mask for that as well, to get the wavy lines. But this is probably the last of the U99 for me.

---Dune
Title: Re: Dead Calm
Post by: schmeerlap on November 04, 2009, 07:34:36 AM
This is really good. I think I can see which photo triggered inspiration for this (the larger photo uploaded by Costaud). Good use of voronoi cracks and I like the reflection on ice field from the moon. I like it better without low poly aeroplane. Maybe needs a bit of clean up where ice meets sub (edge of mask) off port beam, and two points abaft port beam (see insets). Very impressive work overall, though.

John
Title: Re: Dead Calm
Post by: Henry Blewer on November 04, 2009, 07:51:22 AM
The plane seems a little too intact. The rest is great.