Hello :)
Here is my new Terragen work. 2things i dont like:
1st on the Right side the Trees are in the Air, i have to remove it :P
And 2nd on the left side the clouds are "cut" the mountain. I have to work on the clouds. :)
What are you thinking about the picture ?
P.S. Hope you understand me my english is ....bäh :-\ ;D
Edit:
http://denisfreihals.de/Bilder/Terragen2/Silentplace.png
:P i forgot the pic^^
It's very good. I like the sky. The god rays are very nice.
good one, Denis :)
Nice POV with the sun blaring through...
Simon.
Nice sense of scale/distance.
i have worked on it :=)
http://denisfreihals.de/Bilder/Terragen2/Silentplace1.png
I like the lighting in the background. The foreground is too dark in my opinion. Nice POV.
jo the foreground is too dark, but i have a little problem with the Groundsurface. It looks like a texture with 50x50px but i don´t have use any texture. And the fake stone don´t look like stones it looks like äh... |||| <---this :P Small blocks.
I try to make a path to the grass but i have a big problem with the surface. :( I render the problem and post it here.
Here is the Ground"texture" without Texture:
http://denisfreihals.de/Bilder/Terragen2/Problem.png
Looks like Doom2
And with Fakestone:
http://denisfreihals.de/Bilder/Terragen2/Problem1.png
Little City..... :-\
Can anyone help me ? :)
The camera may be too close to the ground. Pull it up, away from the surface. Or go to the camera and enter a Y axis value of 250. Do a quick render, see how this looks. You'll have gone too high when the curve of the planet starts to appear.
Agrees POV could be higher, but very nice work! ;)
- Bill .
Hm Terragen say the camera is 2m above the ground. I think this isn´t too close... :(
It is very close. Try 25 minimum.
ok this ist 25m
http://denisfreihals.de/Bilder/Terragen2/25m.png
The surface looks more "sharp"
It means i have to make 150m high trees ? :P
But what is wrong with my stones ??
When objects are added to a landscape, the scale used is determined by what 'fits'. Does the object overwhelm the landscape? Then it should be smaller scale. T2 is capable of using real world scale, but not bound to this.
Quote from: Denis on November 03, 2009, 06:42:32 PM
ok this ist 25m
http://denisfreihals.de/Bilder/Terragen2/25m.png
The surface looks more "sharp"
It means i have to make 150m high trees ? :P
But what is wrong with my stones ??
Why not instead of going higher , make the texture smaller in TG2 ? . Then you have not to worry about the tree setup.
Kadri.
Getting back to the stones... have you tried deleting the present ones and adding some new ones? Have you got them plugged into a merge shader at all? Could you upload the tgd to have a look at. Maybe someone can do something with it if they have the problem to physically look at.
Cheers,
Simon.
Quote from: littlecannon on November 04, 2009, 12:19:15 PM
Getting back to the stones... have you tried deleting the present ones and adding some new ones? Have you got them plugged into a merge shader at all? Could you upload the tgd to have a look at. Maybe someone can do something with it if they have the problem to physically look at.
Cheers,
Simon.
sure here is it. But i think i "restart" the scene complete. To mutch things gone wrong :)
Pretty nice glimpse of what looks like could be a real place. Thanks.
Hi Denis,
I have altered your file... the stones still need work, but they are better than they were. I have made a new Surface and added the stones to that instead of the layer you had them in (Weg). I added a couple of Power Fractals to them ( they will need playing with more as there are still some flat stones around). I'm no stone expert, so they are nothing special, but they have some rounded shape to them now.
I would also add a PF to the stones (or the parent Surface Shader) as a blending shader to make more believable clumping, just don't tick "blend as stone density" as this will leave exploded stones around the place. (I haven't done this, I'll leave it to you.)
Files attached.
Cheers,
Simon.
Ah cool thanks :)
I will work on it when my render ist finish.....45hours and still rendering :D
here is some update...but there is al "little" mistake on the ground......grml. ???
http://denisfreihals.de/Bilder/Terragen2/Silentplace2.png
You appear to have the fake stones shader set as a displacement function of another shader, probably a default or surface layer.
Fake stones shaders should line up in the network and act as their own displacement. It seems that the boundaries of each stone is displacing directly outwards from the surface, at a constant rate. I used this idea to create a kind of city-scape a couple of weeks ago... http://forums.planetside.co.uk/index.php?topic=7897.0
Just have your fake stones lined up between the shaders you wish them to appear at on their own, not set as the displacement function to another shader.
If I'm wrong, I don't know what the problem is, sorry. :)
Good idea dandelO, then use the Surface shader or distribution shader as a blending shader rather than plugging the stones into them. I didn't think about that whilst I was tinkering, I guess the more you look at something the less you see. ::)
I'd put(judging from your node-shot, LC) the 'fake stones shader 01' after the 'berg' shader, not set as a child to a surface layer, then use the blend shader 'fractal breakup 02' as its blend shader(if that's what it's meant to do, being in the fractal breakup port of the surface layer, I imagine it is).
I'd also lose the 'surface layer 03' shader, the second fractal will still appear over the first without needing to be set as a child, as long as the second one has only one colour checked(high or low) you'll still see the previous fractal's colouring beneath it. I'm not so sure of this last part, though, it seems that these fractals are set as the displacement function of the surface layer(which has no colour function that I can see). I'd use the colour and displacement from stacked fractals and simply plug that into the fake stones surface shader.
Hey,
Thanks dandelO i will try this ;)
Here is another update:
http://denisfreihals.de/Bilder/Terragen2/Silentplace3.png
I have change the Pov and the lightning. Now i work on the Groundsurface. :)
This is looking better and better - very nice POV.
Nice.... Agreed with dandelO's last post. There is still something going on with the stones though. Did you implement dandelO's suggestions in this version?
Cheers,
Simon.
No i dont have. Im working on it. :) But now is Bluray time (Transformers2) ;D